Difference between revisions of "Doctor Misc Item Crafting (Game Mechanics)"
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== Item Attributes == | == Item Attributes == | ||
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+ | '''Variation Of:''' | ||
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+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | '''Volumn:''' | ||
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+ | Represents the current container contents of the Item. | ||
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+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | '''Uses Remaining''' | ||
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+ | This attribute appears on all medical items and represents the amount of times that the item can be used before it expires and is removed from the player's inventory. | ||
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+ | '''Object Creator:''' | ||
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+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
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+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Serial Number:''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Condition Cured:''' | ||
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+ | This attribute appears on state cure items such as Cure Disease and Cure Poison medpacks. This attribute indicates which state condition will be cured by using the item, be it Fire, Poison or Disease etc. | ||
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+ | '''Cure Effectiveness:''' | ||
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+ | This attribute appears on cure packs and is the amount that will be directly subtracted from the poison/disease/fire dot strength currently on the target. Increasing this value will increase the amount that is removed from targets. | ||
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+ | '''Required Medicine Use Skill:''' | ||
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+ | This attribute appears on all medical items and represents the level of medicine use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. | ||
== Transferred Component Attributes == | == Transferred Component Attributes == |
Revision as of 18:56, 13 April 2008
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Game Mechanics - Mechanics Category
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Doctor Misc Item Experimentation MechanicsItems Affected1. Flame Suppression Blanket Experimentation LinesThese items have 3 experimental lines.
The Experimental Ease of Use line on depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Condition Cured:
This attribute appears on cure packs and is the amount that will be directly subtracted from the poison/disease/fire dot strength currently on the target. Increasing this value will increase the amount that is removed from targets.
Transferred Component AttributesSource References
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