Difference between revisions of "Ranged Stimpack Crafting (Game Mechanics)"
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== Experimentation Lines == | == Experimentation Lines == | ||
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+ | These items have 3 experimentation lines. | ||
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+ | These items have 3 lines of experimentation. | ||
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+ | '''1. Experimental Charges'''<br> | ||
+ | '''2. Experimental Ease of Use'''<br> | ||
+ | '''3. Experimental Effectiveness'''<br> | ||
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+ | The Experimental Charges line has two experimental properties. The first of these is Charges. Charges depend on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute. The second experimental property on this line is Effective Range. Effective Range depends on 33% CD and 66% OQ. Experimenting on the Experimental Charges line will increase the Range attribute on these items. | ||
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+ | The Experimental Ease of Use line depends on 66% OQ and 33% PE. Experimenting on Experimental Ease of Use decreases the Required Combat Medicine Use Skill attribute. | ||
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+ | The Experimental Effectiveness line depends on 66% PQ and 33% PE. Experimentation on Experimental Effectiveness line increases the | ||
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== Item Attributes == | == Item Attributes == |
Revision as of 04:12, 14 April 2008
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Game Mechanics - Mechanics Category
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Ranged Stimpack Experimentation MechanicsItems Affected1. Ranged Stimpack - A Experimentation LinesThese items have 3 experimentation lines.
Item AttributesTransferred Component AttributesSource References
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