Difference between revisions of "Ranged Stimpack Crafting (Game Mechanics)"
(→Transferred Component Attributes) |
(→Transferred Component Attributes) |
||
Line 158: | Line 158: | ||
This attribute appears on all combat medic items and represents the level of Combat Medicine Use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. | This attribute appears on all combat medic items and represents the level of Combat Medicine Use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. | ||
+ | |||
+ | <br><br> | ||
== Transferred Component Attributes == | == Transferred Component Attributes == | ||
− | + | ||
These are the attributes that appear on the components that are used in the stimpacks. Along with them is a description of how the passed on attributes from each component contributes to the final item. | These are the attributes that appear on the components that are used in the stimpacks. Along with them is a description of how the passed on attributes from each component contributes to the final item. | ||
Revision as of 04:23, 14 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Ranged Stimpack Experimentation MechanicsItems Affected1. Ranged Stimpack - A Experimentation LinesThese items have 3 lines of experimentation.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute appears on Combad Medic Stimpacks and indicates the amount of health damage that will be healed on the target when this item is used.
This attribute appears on all combat medic items and represents the level of Combat Medicine Use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it.
Transferred Component AttributesThese are the attributes that appear on the components that are used in the stimpacks. Along with them is a description of how the passed on attributes from each component contributes to the final item.
Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute on type B through E versions of these items. For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Stimpacks.
For example a 50 power Biological Effect Controller will add 50 to Heal Action Damage attribute for Stimpacks. Source References
|
Bold text |