Difference between revisions of "Food Crafting (Game Mechanics)"

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= Game Mechanics =
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== Food Crafting Mechanics ==
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In this section, I cover all of the Artisan and Chef food schematics and what lines need to be experimented on. This Section covers only experimentation and how it will effect item's production. Artisan items use artisan experimentation points and Chef schematics use Food experimentation points.
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The experimentation categories for food are "Filling " which reduces the amount a food adds to the food or drink stomach, "Flavor" which improves duration, "Nutrition" which increases the buff size, and "Quantity" which increases the number of doses in the stack.
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Item Categories:
  
  

Revision as of 22:14, 14 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Food Crafting Mechanics

In this section, I cover all of the Artisan and Chef food schematics and what lines need to be experimented on. This Section covers only experimentation and how it will effect item's production. Artisan items use artisan experimentation points and Chef schematics use Food experimentation points.


The experimentation categories for food are "Filling " which reduces the amount a food adds to the food or drink stomach, "Flavor" which improves duration, "Nutrition" which increases the buff size, and "Quantity" which increases the number of doses in the stack.


Item Categories:



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