Difference between revisions of "Artisan Stat Buff Foods (Game Mechanics)"
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== Item Attributes == | == Item Attributes == | ||
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+ | '''Variation Of''' | ||
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+ | This attribute spawns on any item that has had its base type name changed. For player crafted foods/spicesdrinks this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. For looted items, this attribute occurs only on items that have been given the exceptional or legendary tags. | ||
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+ | '''Condition''' | ||
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+ | This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose. | ||
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+ | '''Volumn''' | ||
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+ | Represents the current container contents of the item. | ||
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+ | '''Uses Remaining''' | ||
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+ | Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory. | ||
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+ | '''Object Creator''' | ||
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+ | This attribute appears only on crafted items. The crafter's name is listed here. | ||
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+ | '''Serial Number''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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+ | '''Quantity''' | ||
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+ | This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity. | ||
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+ | '''Stomach Filling (Drink)''' | ||
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+ | This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by. | ||
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+ | '''Stomach Filling (Food)''' | ||
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+ | This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by. | ||
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+ | '''Attribute Modifiers''' | ||
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+ | This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for. | ||
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+ | '''Health''' | ||
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+ | Attribute that appears when an item adds a Health buff. | ||
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+ | '''Constitution''' | ||
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+ | Attribute that appears when an item adds a constitution buff. | ||
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+ | '''Stamina''' | ||
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+ | Attribute that appears when an item adds a stamina buff. | ||
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+ | '''Mind''' | ||
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+ | Attribute that appears when an item adds a mind buff. | ||
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+ | '''Willpower''' | ||
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+ | Attribute that appears when an item adds a willpower buff. | ||
== Transferred Component Attributes == | == Transferred Component Attributes == |
Revision as of 00:19, 15 April 2008
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Game Mechanics - Mechanics Category
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Artisan Stat Buff Food Experimentation MechanicsItems AffectedFoods: Blob Candy
Drinks:
Experimentation LinesThese items have 4 lines of experimentation.
Experimental Flavor:
2. The Experimental Flavor line for Bofa Treat, Blob Candy, Teltier Noodles, and Kanali Wafers depend on 66% FL and 33% FL. Experimentation on this line will increase the timer added to determine how long the buff duration will last.
Experimental Nutritional Value: 1. The Experimental Nutritional Value line for Bofa Treat, Blob Candy, Teltier Noodles, and Kanali Wafers and Spiced Tea depend on 33% OQ and 66% PE. Experimentation on this line will increase the respective Health, Constitution, Stamina, and Mind attributes for these items.
Item AttributesVariation Of This attribute spawns on any item that has had its base type name changed. For player crafted foods/spicesdrinks this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. For looted items, this attribute occurs only on items that have been given the exceptional or legendary tags. Condition This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose. Volumn Represents the current container contents of the item. Uses Remaining
Object Creator This attribute appears only on crafted items. The crafter's name is listed here. Serial Number This attribute only appears on crafted items. This represents the alphanumeric code given to the item. Quantity This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity. Stomach Filling (Drink) This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by. Attribute Modifiers This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for. Health Attribute that appears when an item adds a Health buff.
Constitution Attribute that appears when an item adds a constitution buff.
Stamina Attribute that appears when an item adds a stamina buff. Mind Attribute that appears when an item adds a mind buff.
Attribute that appears when an item adds a willpower buff. Transferred Component AttributesSource References
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