Difference between revisions of "Chef Special Effect foods (Game Mechanics)"
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Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item. | Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item. | ||
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== Transferred Component Attributes == | == Transferred Component Attributes == | ||
+ | These are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling. | ||
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+ | '''Filling Bonus:''' | ||
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+ | Adding in [[Carboreductive Catalyst (Schematic)|Carboreductive Catalyst]], [[Caloric Conversion Supplement (Schematic)|Caloric Conversion Supplement]], [[Carbocaloric Eliminator (Schematic)|Carbocaloric Eliminator]] bio components to light food additives, medium food additives and heavy food additives will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes on these items by the listed percentage value on the bio component. For example an item that has 50 filling with a Light Food Additive that has had a Carboreductive Catalyst added with a value of 50 will decrease those attributes by 50% of their normal value. The new value on the item would now be 25. | ||
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+ | '''Flavor Bonus:''' | ||
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+ | Adding in [[Multisaccharide Dimate (Schematic)|Multisaccharide Dimate]], [[Multisaccharide Tetramate (Schematic)|Multisaccharide Tetramate]], [[Multisaccharide Pentamate (Schematic)|Multisaccharide Pentamate]] bio components to light food additives, medium food additives and heavy food additives will increase the Duration attribute that determines how long a buff will last. The increase in duration is a percentage increase of the time in minutes and seconds. For example, a food item with 60 minute buff duration adding in an additive that has a 100 to Flavor Bonus state will increase this buff to 120 minutes. Note that instant use items or delayed effect items do not have a timer that can be affected by Flavor bonuses, so these bio component attributes would have no effect on such items. | ||
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+ | '''Nutrition Bonus:''' | ||
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+ | Adding in [[Micronutrient Supplement (Schematic)|Micronutrient Supplement]], [[Broad-Spectrum Nutrients (Schematic)|Broad-Spectrum Nutrients]], [[Intelligent Nanonutrients (Schematic)|Intelligent Nanonutrients]] bio components to light food additives, medium food additives and heavy food additives will increase the Modifieer attributes of these items. The increase in the effect on the item is a percentage increase of the stats. For example a 100 nutrient bonus additive will increase an item with 100 terrain negotiation stat to a 200 terrain negotiation stat after experimentation. | ||
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+ | '''Quantity Bonus:''' | ||
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+ | Adding in [[Hyper Yeast Additive (Schematic)|Hyper Yeast Additive]], [[Hyper Yeast Concentrate (Schematic)|Hyper Yeast Concentrate]], [[Edible Nano Constructors (Schematic)|Edible Nano Constructors]] bio components to light food additives, medium food additives and heavy food additives will increase the Quantity and Uses Remaining attributes on these items by the listed percentage value on the additive. For example an item with a quantity of 10 that has an additive with a value of 100 will now have a quantity of 20. | ||
==Source References== | ==Source References== |
Revision as of 06:05, 16 April 2008
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Game Mechanics - Mechanics Category
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Chef Special Effect Food Experimentation MechanicsItems AffectedFoods: 1. Air Cake
Drinks: 1. Bespin Port Experimentation LinesThese items have 4 lines of experimentation.
Experimental Filling 1. The Experimental Filling line for Flameout, T'ssolok, Trimpian, Synthsteak, Pikatta Pie, Parwan Nutricake, Ormachek, Havla, Deenelian Fizz Pudding, Cho-Nor-Hoola, Citros Snow Cake, Blood Chowder, Air Cake depends on 75% DR and 25% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.
3. The Experimental Filling line for T'iila-T'iil, Cavaellin Creams depends on 33% DR and 66% FL. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.
1. The Experimental Flavor line for Flameout, Trimpian, Pikatta Pie, Blood Chowder depends on 33% DR and 66% FL. Experimentation on this line will increase the Duration and # of Attacks Affected attributes for these items.
1. The Experimental Nutritional Value line for Flameout, T'ssolok, Trimpian, Synthsteak, Pikatta Pie, Parwan Nutricake, Ormachek, Havla, Deenelian Fizz Pudding, Cho-Nor-Hoola, Citros Snow Cake, Blood Chowder, and Air Cake depends on 33% OQ and 66% PE. Experimentation on this line will increase the % Resistance, % Damage Reduction, % Chance to Dodge, HAM Decrease, % Bonus, Recovery Time Bonus, % Reduction, and Accuracy Increase attributes for these items.
Experimental Quantity
Note: T'iila-T'iil has experimental quantity line but since the item was made as one use, experimenting did not raise this value. I am currently unsure as to whether this was intended or not. Item AttributesVariation Of:
Condition This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Quantity This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity. Stomach Filling (Drink) This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
Instant Effect Applies to: Jaar, Parwann Nutricake, Dustcrepe, K-18 Ration, T'iila-T'iil This indicates that the effect from the item takes place immediately upon being used.
This indicates that the effect from the item only occurs if some action is performed that triggers it. Duration Effect Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok This indicates that the effect listed for these foods will last until the duration on the item has expired. Accuracy Increase Applies to: Citros Snow Cake, Crispic Factors in as a percentage increase in the accuracy roll effect on attacking a target.
Applies to: Havla, Ruby Bliel
Applies to: Havla, Ruby Bliel This indicates the number of heals that the item can work for before it expires and the player has to consume another. % Bonus Applies to: Ormachek This indicates the percentage of bonus experience that will be granted to a player when they earn experience from performing some action such as killing a creature or healing players etc.
Applies to: Ormachek This indicates the total number of times the player can earn experience while having obtaining a bonus from the foods effect.
Applies to: Parwann Nutricake, K-18 Ration This is a direct percentage decrease in the ham costs for the burst run ability.
Applies to: Parwann Nutricake, K-18 Ration This is a direct percentage decrease in the reuse timer for the burst run ability.
Applies to: Pikatta Pie, Air Cake, Deneelian Fizz Pudding This represents the percentage increase of the base chance a player has of being missed by a target. Crafting Bonus Applies to: Pyollian Cake This indicates the amount that will be added to the player's assembly modifier skill in order to help with benificial calculations on the next assembly attempt while the food is active.
% Reduction Applies to: Smugglers Delight, Gornarr, T'ssolok, T'iila-T'iil For smugglers Delight, this indicates the percentage reduction in the downer timer after using a spice. To get the effect of this food the player has to eat the food prior to using the spice. For gornaar this attribute indicates the percentage reduction in the wounds caused by cloning without insurance or in space. For T'ssolok this attribute indicates the percentage reduction on the timer (tick) to apply the entertainer buff to a player. For T'iila-T'iil this attribute indicates the amount of Food Stomach filling that is deducted from the player by using this drink. % Resistance Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola For trimpian this attribute indicates the percentage in damage reduction from heat based attacks as well as a reduction in the damage caused by fire dots. For Blood Chowder and Cho-Nor-Hoola this indicates a percentage increase in the chance to avoid having effects being applied to the player by the respective bleed, poison and disease dots.
Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine
Experimentation Bonus Applies to: Bespin Port Indicates the amount added to the experimentation modifier when calculating the success roll for an experimentation attempt.
Applies to: Flameout, Synthsteak, Exo-Protein Wafers
# of attacks affected Applies to: Flameout,Synthsteak, Exo-Protein Wafers Indicates the number of attacks that the player may be hit by before the effects of the item wears off. Mind Healing Applies to: Aitha, Blue Milk, Indicates that these items will give the player an instant heal to the mind pool once consumed. % Regen Bonus Applies to: Karkan Ribenes Indicates the amount as a percentage that the food will increase a trandoshans regeneration stat by. This will increase the constitution statistic that the regeneration skill applies by the given percentage
Applies to: Jaar, Karkan Ribenes Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans. Incap Recovery Bonus Applies to: Cavaellin Creams, Starshine Surprise Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item.
Transferred Component AttributesThese are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling.
Adding in Carboreductive Catalyst, Caloric Conversion Supplement, Carbocaloric Eliminator bio components to light food additives, medium food additives and heavy food additives will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes on these items by the listed percentage value on the bio component. For example an item that has 50 filling with a Light Food Additive that has had a Carboreductive Catalyst added with a value of 50 will decrease those attributes by 50% of their normal value. The new value on the item would now be 25.
Adding in Multisaccharide Dimate, Multisaccharide Tetramate, Multisaccharide Pentamate bio components to light food additives, medium food additives and heavy food additives will increase the Duration attribute that determines how long a buff will last. The increase in duration is a percentage increase of the time in minutes and seconds. For example, a food item with 60 minute buff duration adding in an additive that has a 100 to Flavor Bonus state will increase this buff to 120 minutes. Note that instant use items or delayed effect items do not have a timer that can be affected by Flavor bonuses, so these bio component attributes would have no effect on such items.
Adding in Micronutrient Supplement, Broad-Spectrum Nutrients, Intelligent Nanonutrients bio components to light food additives, medium food additives and heavy food additives will increase the Modifieer attributes of these items. The increase in the effect on the item is a percentage increase of the stats. For example a 100 nutrient bonus additive will increase an item with 100 terrain negotiation stat to a 200 terrain negotiation stat after experimentation.
Adding in Hyper Yeast Additive, Hyper Yeast Concentrate, Edible Nano Constructors bio components to light food additives, medium food additives and heavy food additives will increase the Quantity and Uses Remaining attributes on these items by the listed percentage value on the additive. For example an item with a quantity of 10 that has an additive with a value of 100 will now have a quantity of 20. Source References
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