Difference between revisions of "Clothing Crafting (Game Mechanics)"
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− | Sockets | + | '''Sockets''' |
− | + | Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. All wearable items with the exception of jewelry could have sockets spawned into them. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items. | |
− | Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items. | + | |
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Some tailors have chosent to price 4-socket items higher. Be aware that it may take several tries to get 4 sockets at master. You will not see a single socket until Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has. | There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Some tailors have chosent to price 4-socket items higher. Be aware that it may take several tries to get 4 sockets at master. You will not see a single socket until Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has. | ||
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− | Bioengineered Clothing | + | '''Bioengineered Clothing''' |
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− | + | Components made by Bio-Engineers are used to add skill modifiers to clothing items. You use them in Synthetic Cloths and Reinforced Fiber Panels as enhancement slot items. Once the clothing component has been created using a Bio Engineered tissue item, the modifiers are transferred into the component and when the component is used to create a piece of clothing, the modifiers are transferred into this as welll. When the clothing is equipped you gain the modifiers. Any item that can accept a Reinforced Fiber Plast Panel or a Synthethic Cloth can have mods added into it. | |
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− | + | Bio-Engineer Tissues available | |
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For synth cloth: | For synth cloth: | ||
Revision as of 14:23, 16 April 2008
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Game Mechanics - Mechanics Category
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Clothing Crafting MechanicsSockets
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Some tailors have chosent to price 4-socket items higher. Be aware that it may take several tries to get 4 sockets at master. You will not see a single socket until Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has.
For synth cloth:
For Reinforced Fiber Panels
Item CategoriesSource References
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