Difference between revisions of "Clothing Crafting (Game Mechanics)"
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− | [[Artisan Clothing Components (Game Mechanics)|Artisan Clothing Components]] | + | [[Artisan Clothing Components (Game Mechanics)|Artisan Clothing Components]]<br> |
− | [[Artisan Clothing (Game Mechanics)|Artisan Clothing]] | + | [[Artisan Clothing (Game Mechanics)|Artisan Clothing]]<br> |
− | [[Artisan Jewelry (Game Mechanics)|Artisan Jewelry]] | + | [[Artisan Jewelry (Game Mechanics)|Artisan Jewelry]]<br> |
− | [[Tailoring Armorsmith Components (Game Mechanics)|Tailoring Armorsmith Components]] | + | [[Tailoring Armorsmith Components (Game Mechanics)|Tailoring Armorsmith Components]]<br> |
− | [[Tailoring Clothing Components (Game Mechanics)|Tailoring Clothing Components]] | + | [[Tailoring Clothing Components (Game Mechanics)|Tailoring Clothing Components]]<br> |
− | [[Tailor Clothing (Game Mechanics)|Tailor Clothing]] | + | [[Tailor Clothing (Game Mechanics)|Tailor Clothing]]<br> |
− | [[Tailor Jewelry (Game Mechanics)|Tailor Jewelry]] | + | [[Tailor Jewelry (Game Mechanics)|Tailor Jewelry]]<br> |
==Source References== | ==Source References== |
Revision as of 01:00, 17 April 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Clothing Crafting MechanicsCrafting clothing involves 3 unique processes which will be covered through out the Item Categories below: 1. Socket Crafting
There was a change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors averaged 2 sockets per item. Tailoring items may not contain sockets until the player has achieved Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has. To learn more about skill attachments see Using Skill Attachments
For Synthetic cloth: 1. Passive Bio Sensors
1. Constrictor Cloth
The following have values of +1 to +10 (except melee defense which is +1 to +3)
2. Myoflex Cloth Treatment (gives Wound Healing (Dancing), Wound Healing (Music)) 3. Confidence Cloth (gives Warcry, Intimidation bonus) 4. Visual Camouflage (gives Cover bonus) 5. Scent Camouflage (gives Camouflage, Mask Scent bonus) 6. Passive Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) 7. Passive Bio Sensors (gives Wound Treatment, Injury Treatment) 8. Toughened Fibers (gives Melee Defense, Defense Vs. Stun bonus)
Advanced" Tissues:
1. Enhanced Myoflex Treatment(gives Wound Healing (Dancing), Wound Healing (Music)) 2. Coagulant Agents (gives Bleeding Defense) 3. Scent Neutralization (gives Camouflage, Mask Scent bonus) 4. Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) 5. Active Bio Sensors (gives Wound Treatment, Injury Treatment) 6. Mimetic Circuitry (gives Cover bonus) 7. Tensile Resistance (gives Melee Defense, Defense Vs. Stun bonus) 8. Fear Release (gives Warcry, Intimidation bonus)
Armor Padding Crafting
Item CategoriesArtisan Clothing Components
Source References
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