Difference between revisions of "Tailoring Clothing Components (Game Mechanics)"

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(Game Mechanics)
(Items Affected)
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== Items Affected ==
 
== Items Affected ==
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1. [[Cargo Pocket (Schematic)|Cargo Pocket]]<br>
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2. [[Jewelry Setting (Schematic)|Jewelry Setting]]<br>
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3. [[Armor Padding (Schematic)|Armor Padding]]<br>
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4. [[Reinforced Fiber Panel (Schematic)|Reinforced Fiber Panel]]<br>
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5. [[Shoe Sole (Schematic)|Shoe Sole]]<br>
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6. [[Synthetic Cloth (Schematic)|Synthetic Cloth]]<br>
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7. [[Trim (Schematic)|Trim]]<br>
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8. [[Portion of Heavy Duty Leather (Looted Item)|Portion of Heavy Duty Leather]]<br>
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9. [[Crystalline Clothing Treatment (Looted Item)|Crystalline Clothing Treatment]]<br>
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10. [[Heavy Duty Clasp (Looted Item)|Heavy Duty Clasp]]<br>
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==

Revision as of 03:23, 17 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Tailoring Clothing Component Experimentation Mechanics

Items Affected

1. Cargo Pocket
2. Jewelry Setting
3. Armor Padding
4. Reinforced Fiber Panel
5. Shoe Sole
6. Synthetic Cloth
7. Trim
8. Portion of Heavy Duty Leather
9. Crystalline Clothing Treatment
10. Heavy Duty Clasp

Experimentation Lines

There is no experimentation available to these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


The following attributes are those that appear on the synthetic cloth material when the player places a bio engineer tissue component in them.

  • Bleeding Resistance
  • Camouflage
  • Cover
  • Defense vs. Stun
  • Injury Treatment
  • Intimidation
  • Mask Scent
  • Melee Defense
  • Taming Vicious Creatures
  • Taming Wild Creatures
  • Warcry
  • Wound Healing (Music)
  • Wound Healing (Dancing)
  • Wound Treatment




Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers





Transferred Component Attributes

Source References

Source Source in Context
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