Difference between revisions of "Armorsmith Layer Component Crafting (Game Mechanics)"
(→Armorsmith Layer Component Experimentation Mechanics) |
(→Armorsmith Layer Component Experimentation Mechanics) |
||
Line 60: | Line 60: | ||
− | Layers are an optional sub-component that can be added to armor segments. All layers cover a protection (acid, heat, energy, kinetic, cold, stun, blast, electricity) and will move that protection from whats called a base protection, to a special protection. There is a special protection specific to a given armor before any additional ones added via layer or enhancement. Ie, ubese is kinetic, bone is energy. Once a protection is moved it cannot be improved on by a slicer. A base protection is everything else that the armor covers. Of course not all armors cover all damage types. So if you layer your armor, that layer's protection cannot be improved on subsequently by a slicer. Armor segments can take 0-3 layers (ubese 1, padded 2, composite and RIS 3). Each layer adds to the cumulative encumbrance | + | Layers are an optional sub-component that can be added to armor segments. All layers cover a protection (acid, heat, energy, kinetic, cold, stun, blast, electricity) and will move that protection from whats called a base protection, to a special protection. There is a special protection specific to a given armor before any additional ones added via layer or enhancement. Ie, ubese is kinetic, bone is energy. Once a protection is moved it cannot be improved on by a slicer. A base protection is everything else that the armor covers. Of course not all armors cover all damage types. So if you layer your armor, that layer's protection cannot be improved on subsequently by a slicer. Armor segments can take 0-3 layers (ubese 1, padded 2, composite and RIS 3). Each layer adds to the cumulative encumbrance. If your 3 layers add up to 12 encumbrance in each HAM category, your segment may go up by 12 Health, Action and Mind Encumberance. |
== Items Affected == | == Items Affected == |
Revision as of 03:06, 18 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Armorsmith Layer Component Experimentation MechanicsLayers are an optional sub-component that can be added to armor segments. All layers cover a protection (acid, heat, energy, kinetic, cold, stun, blast, electricity) and will move that protection from whats called a base protection, to a special protection. There is a special protection specific to a given armor before any additional ones added via layer or enhancement. Ie, ubese is kinetic, bone is energy. Once a protection is moved it cannot be improved on by a slicer. A base protection is everything else that the armor covers. Of course not all armors cover all damage types. So if you layer your armor, that layer's protection cannot be improved on subsequently by a slicer. Armor segments can take 0-3 layers (ubese 1, padded 2, composite and RIS 3). Each layer adds to the cumulative encumbrance. If your 3 layers add up to 12 encumbrance in each HAM category, your segment may go up by 12 Health, Action and Mind Encumberance. Items AffectedExperimentation LinesItem AttributesSource References
|
Bold text |