Difference between revisions of "Blaster Power Handler Crafting (Game Mechanics)"
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Unit Integrity:''' | ||
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+ | The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. | ||
Revision as of 09:14, 20 April 2008
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Game Mechanics - Mechanics Category
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Blaster Power Handler Experimentation MechanicsItems AffectedExperimentation LinesThese items have 2 experimental lines.
The Experimental Durability line depends on 66% CD and 33% OQ. Experimentation on this line will increase the Unit Integrity attribute on these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included.
Transferred Component AttributesSource References
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