Difference between revisions of "Projectile Barrel Crafting (Game Mechanics)"
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== Experimentation Lines == | == Experimentation Lines == | ||
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+ | These items have 3 experimental lines. | ||
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+ | '''1. Experimental Damage'''<br> | ||
+ | '''2. Experimental Durability'''<br> | ||
+ | '''3. Experimental Range'''<br> | ||
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+ | The Experimental Damage line has four experimental properties. The first of these is Attack Speed. Attack Speed depends on 50% HR and 50% SR. Experimentation on this line decreases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Maximum Damage attribute on these items. The third property is Minimum Damage. Minumum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Minimum Damge attribute on these items. The fourth property is Wound Chance. Wound Chance depends on 50% HR and 50% SR. Experimentation on this line will increase the Wound attribute. | ||
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+ | The Experimental Durability line depends on 50% HR and 50% SR. Experimentation on this line will increase the Unit Integrity attribute on these items. | ||
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+ | The Experimental Range line depends on 50% HR and 50% SR. Experimentation on this line increases the value of the Ideal Range Mod attribute on these items. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 23:08, 20 April 2008
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Game Mechanics - Mechanics Category
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Projectile Barrel Experimentation MechanicsItems Affected1. Advanced Projectile Pistol Barrel Experimentation LinesThese items have 3 experimental lines.
The Experimental Durability line depends on 50% HR and 50% SR. Experimentation on this line will increase the Unit Integrity attribute on these items.
Item AttributesTransferred Component AttributesSource References
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