Difference between revisions of "Ranged Weapon Crafting (Game Mechanics)"
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== Items Affected == | == Items Affected == | ||
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+ | 1. [[Enhanced E11 Carbine (Schematic)|Enhanced E11 Carbine]]<br> | ||
+ | 2. [[CDEF Carbine (Schematic)|CDEF Carbine]]<br> | ||
+ | 3. [[DH17 Carbine (Schematic)|DH17 Carbine]]<br> | ||
+ | 4. [[DH17 Short Carbine (Schematic)|DH17 Short Carbine]]<br> | ||
+ | 5. [[DXR6 Carbine (Schematic)|DXR6 Carbine]]<br> | ||
+ | 6. [[E11 Carbine (Schematic)|E11 Carbine]]<br> | ||
+ | 7. [[EE3 Carbine (Schematic)|EE3 Carbine]]<br> | ||
+ | 8. [[Elite Carbine (Schematic)|Elite Carbine]]<br> | ||
+ | 9. [[Laser Carbine (Schematic)|Laser Carbine]]<br> | ||
+ | |||
+ | |||
+ | 10. [[DE-10 Pistol (Schematic)|DE-10 Pistol]]<br> | ||
+ | 11. [[Featherweight FWG5 Pistol (Schematic)|Featherweight FWG5 Pistol]]<br> | ||
+ | 12. [[Modified Republic Blaster (Schematic)|Modified Republic Blaster]]<br> | ||
+ | 13. [[CDEF Pistol (Schematic)|CDEF Pistol]]<br> | ||
+ | 14. [[D18 Pistol (Schematic)|D18 Pistol]]<br> | ||
+ | 15. [[DH17 Pistol (Schematic)|DH17 Pistol]]<br> | ||
+ | 16. [[DL44 Metal Pistol (Schematic)|DL44 Metal Pistol]]<br> | ||
+ | 17. [[DL44 Pistol (Schematic)|DL44 Pistol]]<br> | ||
+ | 18. [[DX2 Pistol (Schematic)|DX2 Pistol]]<br> | ||
+ | 19. [[FWG5 Pistol (Schematic)|FWG5 Pistol]]<br> | ||
+ | 20. [[Geonosian Sonic Blaster (Schematic)|Geonosian Sonic Blaster]]<br> | ||
+ | 21. [[Launcher Pistol (Schematic)|Launcher Pistol]]<br> | ||
+ | 22. [[Power5 Pistol (Schematic)|Power5 Pistol]]<br> | ||
+ | 23. [[Republic Blaster (Schematic)|Republic Blaster]]<br> | ||
+ | 24. [[Scatter Pistol (Schematic)|Scatter Pistol]]<br> | ||
+ | 25. [[Scout Blaster (Schematic)|Scout Blaster]]<br> | ||
+ | 26. [[SR Combat Pistol (Schematic)|SR Combat Pistol]]<br> | ||
+ | 27. [[Striker Pistol (Schematic)|Striker Pistol]]<br> | ||
+ | 28. [[Tangle Pistol (Schematic)|Tangle Pistol]]<br> | ||
+ | |||
+ | 29. [[Berserker Rifle (Schematic)|Berserker Rifle]]<br> | ||
+ | 30. [[Beam Rifle (Schematic)|Beam Rifle]]<br> | ||
+ | 31. [[Bowcaster (Schematic)|Bowcaster]]<br> | ||
+ | 32. [[CDEF Rifle (Schematic)|CDEF Rifle]]<br> | ||
+ | 33. [[DLT20 Rifle (Schematic)|DLT20 Rifle]]<br> | ||
+ | 34. [[DLT20a Rifle (Schematic)|DLT20a Rifle]]<br> | ||
+ | 35. [[E11 Rifle (Schematic)|E11 Rifle]]<br> | ||
+ | 36. [[Jawa Ion Rifle (Schematic)|Jawa Ion Rifle]]<br> | ||
+ | 37. [[Laser Rifle (Schematic)|Laser Rifle]]<br> | ||
+ | 38. [[SG82 Rifle (Schematic)|SG82 Rifle]]<br> | ||
+ | 39. [[Spraystick (Schematic)|Spraystick]]<br> | ||
+ | 40. [[T21 Rifle (Schematic)|T21 Rifle]]<br> | ||
+ | 41. [[Tenloss DXR-6 Disruptor Rifle (Schematic)|Tenloss DXR-6 Disruptor Rifle]]<br> | ||
+ | 42. [[Tusken Rifle (Schematic)|Tusken Rifle]]<br> | ||
== Experimentation Lines == | == Experimentation Lines == |
Revision as of 01:21, 21 April 2008
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Game Mechanics - Mechanics Category
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Ranged Weapon Experimentation MechanicsItems Affected1. Enhanced E11 Carbine
29. Berserker Rifle Experimentation LinesThese items have 4 experimental lines.
The Experimental Durability line depends on 100% SR. Experimentation on this line will increase the Unit Integrity attribute on these items.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unity integrity translates to 1 point added to Condition.
This attribute represents a percentage increase in the chance to cause a bleeding effect on a target using a particular weapon. For example if a base chance to inflict a bleed was 10%, and a 150% Wound modified weapon was factored into this, then the new chance to inflict a bleed will be 25%.
Special Move Health Cost: This attribute represents the health point cost that will be applied to the item when using a special attack. The special attack will use a multiplier against this value to determine the amount of ham will be expended upon using a special attack.
This attribute represents the action point cost that will be applied to the item when using a special attack. The special attack will use a multiplier against this value to determine the amount of ham will be expended upon using a special attack.
This attribute represents the mind point cost that will be applied to the item when using a special attack. The special attack will use a multiplier against this value to determine the amount of ham will be expended upon using a special attack.
Source References
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