Difference between revisions of "Powerup Crafting (Game Mechanics)"

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(Items Affected)
(Experimentation Lines)
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== Experimentation Lines ==
 
== Experimentation Lines ==
  
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These items have 1 experimentation line available.
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'''1. Experimental Effectiveness'''
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The Experimental Effectiveness line depends on 100% OQ. Experimentation on this line increases the Action Cost, Health Cost, Mind Cost,Attack Speed,Max Damage,Min Damage,Damage Radius,Max Range Attack Mod,Ideal Range Attack Mod,Point Blank Attack Mod,Ideal Range, Wound Chance attributes on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 07:25, 23 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Powerup Experimentation Mechanics

Items Affected

1. Barrel
2. Grip
3. Generic Melee Weapon Kit
4. Muzzle
5. Coupler
6. Grenade Wiring Kit
7. Scope
8. Mine Explosives Kit
9. Stock
10. Grenade Explosives Kit

Experimentation Lines

These items have 1 experimentation line available.



1. Experimental Effectiveness


The Experimental Effectiveness line depends on 100% OQ. Experimentation on this line increases the Action Cost, Health Cost, Mind Cost,Attack Speed,Max Damage,Min Damage,Damage Radius,Max Range Attack Mod,Ideal Range Attack Mod,Point Blank Attack Mod,Ideal Range, Wound Chance attributes on these items.

Item Attributes

Source References

Source Source in Context