Difference between revisions of "Powerup Crafting (Game Mechanics)"
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+ | '''Variation Of:''' | ||
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+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | '''Volumn:''' | ||
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+ | Represents the current container contents of the Item. | ||
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+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | '''Object Creator:''' | ||
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+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
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+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Serial Number:''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Action Cost''' | ||
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+ | '''Health Cost''' | ||
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+ | '''Mind Cost''' | ||
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+ | '''Attack Speed''' | ||
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+ | '''Max Damage''' | ||
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+ | '''Min Damage''' | ||
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+ | '''Damage Radius''' | ||
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+ | '''Max Range Attack Mod''' | ||
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+ | '''Ideal Range Attack Mod''' | ||
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+ | '''Point Blank Attack Mod''' | ||
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+ | '''Ideal Range''' | ||
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+ | '''Wound Chance''' | ||
==Source References== | ==Source References== |
Revision as of 07:27, 23 April 2008
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Game Mechanics - Mechanics Category
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Powerup Experimentation MechanicsItems Affected1. Barrel Experimentation LinesThese items have 1 experimentation line available.
1. Experimental Effectiveness
The Experimental Effectiveness line depends on 100% OQ. Experimentation on this line increases the Action Cost, Health Cost, Mind Cost,Attack Speed,Max Damage,Min Damage,Damage Radius,Max Range Attack Mod,Ideal Range Attack Mod,Point Blank Attack Mod,Ideal Range, Wound Chance attributes on these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Action Cost Health Cost Mind Cost Attack Speed Max Damage Min Damage Damage Radius Max Range Attack Mod Ideal Range Attack Mod Point Blank Attack Mod Ideal Range Wound Chance Source References
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