Difference between revisions of "Lightsaber Crafting Mechanics (Game Mechanics)"
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− | = | + | == Lightsaber Experimentation Mechanics == |
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+ | == Items Affected == | ||
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+ | == Experimentation Lines == | ||
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+ | There are 2 lines of experimentation available to these items. | ||
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+ | The Experimental Damage line has 4 experimental attributes. The first of these is Attack Speed. Attack Speed depends on 50% CD and 50% OQ. Experimentation on this line increases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 33% CD and 66% OQ. Experimentation on this line will increase the Max attribute on these items. The third attribute is Minimum Damage. Minumum Damage depends on 33% CD and 66% OQ. Experimentation on this line increases the Min attribute on these items. The fourth attribute is Wound Chance. Wound chance depends on 50% SR and 50% UT. Experimentation on this line increases the Wound attribute on these items. | ||
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+ | The Experimental Effeciency line has 4 experimental attributes. The first of these is Attack Action Cost. Attack Action Cost depends on 100% OQ. Experimentation on this line will decrease the Action attribute on these items. The second of these is Attack Health Cost. Attack Health Cost depends on 100% OQ. Experimentation on this line will decrease the Health attribute on these items. The third of these attributes is Attack Mind Cost. Attack Mind Cost depends on 100% OQ. Experimentation on this line will decrease the Mind attribute on these items. The fourth attribute is Force Power Cost. Force Power Cost depends on 33% CD and 66% OQ. Experimentation on this line will decrease the Force Power Cost attribute on these items. | ||
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+ | == Item Attributes == | ||
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Revision as of 08:38, 24 April 2008
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Game Mechanics - Mechanics Category
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Lightsaber Experimentation MechanicsItems AffectedExperimentation LinesThere are 2 lines of experimentation available to these items.
The Experimental Damage line has 4 experimental attributes. The first of these is Attack Speed. Attack Speed depends on 50% CD and 50% OQ. Experimentation on this line increases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 33% CD and 66% OQ. Experimentation on this line will increase the Max attribute on these items. The third attribute is Minimum Damage. Minumum Damage depends on 33% CD and 66% OQ. Experimentation on this line increases the Min attribute on these items. The fourth attribute is Wound Chance. Wound chance depends on 50% SR and 50% UT. Experimentation on this line increases the Wound attribute on these items.
Item AttributesSource References
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