Difference between revisions of "Crafted Components (Game Mechanics)"

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(Armor Components)
(Bio-Engineered Components)
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* [[Bio-Engineered Clothing Components (Game Mechanics)|Bio-Engineered Clothing Components]]<br>
 
* [[Bio-Engineered Clothing Components (Game Mechanics)|Bio-Engineered Clothing Components]]<br>
 
* [[DNA Template Components (Game Mechanics)|DNA Template Components]]<br>
 
* [[DNA Template Components (Game Mechanics)|DNA Template Components]]<br>
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* [[Bio-Engineered Component Listing (Game Mechanics)|Bio-Engineered Component Listing]]<br>
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* [[DNA Template Component Listing (Game Mechanics)|DNA Template Component Listing]]<br>
  
 
== Clothing Components ==
 
== Clothing Components ==

Revision as of 10:23, 26 April 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Crafting Components

Components are items which make up sub-parts to the final construction of an item. Components usually have stats of their own that are transferred into the final item's stats. Some components are required by the draft schematics however others are optional, implying that the benifits/penalties that they offer are left to the crafter to decide whether or not it will be included.

Below, the various components available are sectioned off according to the types available. Additionally, the object iffs are listed for convenience.


Armor Components



Bio-Engineered Components

Clothing Components


Food Components

Medical Components


Melee Weapon Components

Misc Item Components


Ranged Weapon Components


Structure Components

Source References

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