Difference between revisions of "Extended Life Fuel Cell Crafting (Game Mechanics)"
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− | ''' | + | '''Booster Recharge Rate:''' |
− | + | * The rate at which the booster recharges. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second. | |
+ | * Note: Boosters do not recharge while in use. | ||
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+ | '''Booster Energy:''' | ||
+ | * The booster has a finite amount of energy it can devote to boosting. When this energy is depleted, the booster ceases to function and must recharge. The value listed here is the maximum amount of energy that the booster can store to be used when it is operational. | ||
==Source References== | ==Source References== |
Revision as of 18:48, 9 May 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Ship Armor Crafting Experimentation MechanicsItems Affected1. Extended Life Fuel Cell - Mark I Experimentation LinesThese items have 3 lines of experimentation available.
The Experimental Booster Energy line depends on 33% OQ and 66% PE. Experimentation on this line will increase the Booster Energy attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Booster Energy:
Source References
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