Difference between revisions of "Armor Effectiveness Intensifier Crafting (Game Mechanics)"
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− | 1. [[ | + | 1. [[Shield Effectiveness Intensifier - Mark I (Schematic)|Shield Effectiveness Intensifier - Mark I]]<br> |
− | 2. [[ | + | 2. [[Shield Effectiveness Intensifier - Mark II (Schematic)|Shield Effectiveness Intensifier - Mark II]]<br> |
− | 3. [[ | + | 3. [[Shield Effectiveness Intensifier - Mark III (Schematic)|Shield Effectiveness Intensifier - Mark III]]<br> |
− | 4. [[ | + | 4. [[Shield Effectiveness Intensifier - Mark IV (Schematic)|Shield Effectiveness Intensifier - Mark IV]]<br> |
− | 5. [[ | + | 5. [[Shield Effectiveness Intensifier - Mark V (Schematic)|Shield Effectiveness Intensifier - Mark V]]<br> |
== Experimentation Lines == | == Experimentation Lines == |
Revision as of 18:55, 10 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Armor Effectiveness Intensifier Crafting Experimentation MechanicsItems Affected1. Shield Effectiveness Intensifier - Mark I Experimentation LinesThese items have 2 lines of experimentation available.
The Experimental Damage Max line depends on 25% CD and 75% OQ. Experimentation on this line will increase the Maximum Damage attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Source References
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