Difference between revisions of "Turret Electronics Crafting (Game Mechanics)"
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== Transferred Component Attributes == | == Transferred Component Attributes == | ||
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+ | '''Complexity:''' | ||
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+ | Adding in [[Turret Electronics (Schematic)|Turret Electronics]] components will increase the Complexity attribute on these items. | ||
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+ | '''Speed:''' | ||
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+ | Adding in [[Turret Electronics (Schematic)|Turret Electronics]] components will increase the Speed attribute on these items. | ||
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+ | '''Accuracy:''' | ||
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+ | Adding in [[Turret Electronics (Schematic)|Turret Electronics]] components will increase the Accuracy attribute on these items. | ||
==Source References== | ==Source References== |
Latest revision as of 17:34, 11 May 2008
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Game Mechanics - Mechanics Category
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Turret Electronics Experimentation MechanicsItems AffectedExperimentation LinesThese items have 2 lines of experimentation available.
1. Accuracy
The Accuracy line depends on 100% CD. Experimentation on this line will increase the Accuracy attribute on these items.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Accuracy: This attribute affects the accuracy of the aurillian village turrets.
Transferred Component AttributesComplexity: Adding in Turret Electronics components will increase the Complexity attribute on these items.
Speed:
Accuracy:
Source References
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