Difference between revisions of "Regulator Crafting (Game Mechanics)"
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− | These items have | + | These items have 1 line of experimentation available. |
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+ | '''1. Power Efficiency''' | ||
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+ | The Power Efficiency line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Power Efficiency attribute in these items. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 23:02, 11 May 2008
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Game Mechanics - Mechanics Category
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Regulator Experimentation MechanicsItems Affected
Experimentation LinesThese items have 1 line of experimentation available.
The Power Efficiency line depends on 50% CD and 50% OQ. Experimentation on this line will increase the Power Efficiency attribute in these items. Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Speed:
This attribute affects the refire rate of the aurillian village turrets.
This attribute affects the accuracy of the aurillian village turrets.
Transferred Component AttributesComplexity: Adding in Turret Electronics components will increase the Complexity attribute on these items.
Adding in Turret Hardware components will increase the Complexity attribute on these items.
Accuracy:
Adding in Turret Electronics components will increase the Speed attribute on these items. Source References
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