Difference between revisions of "Cell Object"

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Line 5: Line 5:
 
Initialization of the Object starts through sending the
 
Initialization of the Object starts through sending the
  
[[SceneCreateObjectByCrc|SceneCreateObjectByCrc]]
+
[[SceneCreateObjectByCrc|'''SceneCreateObjectByCrc''']]
  
 
the crc send is 0x0c5401ee object/cell/shared_cell.iff
 
the crc send is 0x0c5401ee object/cell/shared_cell.iff
  
 +
The [[UpdateContainmentMessage|'''UpdateContainmentMessage''']] packet links the cell to the house.
  
The [[UpdateContainmentMessage]] packet links the cell to the house.
+
[[SCLT03|'''SCLT 3''']]
  
 
+
[[SCLT06|'''SCLT 6''']]
[[SCLT03|SCLT 3]]
+
 
+
[[SCLT06|SCLT 6]]
+
  
 
The [[UpdateCellPermissionMessage|'''UpdateCellPermissionMessage''']] sets the access rights (access / no access) for the player.
 
The [[UpdateCellPermissionMessage|'''UpdateCellPermissionMessage''']] sets the access rights (access / no access) for the player.
Line 21: Line 19:
 
the Object initialization will be completed through sending the
 
the Object initialization will be completed through sending the
  
[[SceneEndBaselines|SceneEndBaselines]]
+
[[SceneEndBaselines|'''SceneEndBaselines''']]

Revision as of 22:46, 17 January 2007

Every house contains a set number of cell ids, to which stuff put in the house gets linked. every cell id is a seperate object that gets initialized and closed like every other object, too. Please note that all cells must be created before the house object is closed.

Initialization of the Object starts through sending the

SceneCreateObjectByCrc

the crc send is 0x0c5401ee object/cell/shared_cell.iff

The UpdateContainmentMessage packet links the cell to the house.

SCLT 3

SCLT 6

The UpdateCellPermissionMessage sets the access rights (access / no access) for the player.

the Object initialization will be completed through sending the

SceneEndBaselines