Difference between revisions of "Cell Object"
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Every house contains a set number of cell ids, to which stuff put in the house gets linked. Every cell id is a seperate object that gets initialized and closed like every other object, too. | Every house contains a set number of cell ids, to which stuff put in the house gets linked. Every cell id is a seperate object that gets initialized and closed like every other object, too. | ||
− | + | '''<font color=orange>NOTE</font>''': All cells must be created before the house object is closed. | |
Initialization of the Object starts through sending the | Initialization of the Object starts through sending the |
Revision as of 22:47, 17 January 2007
Every house contains a set number of cell ids, to which stuff put in the house gets linked. Every cell id is a seperate object that gets initialized and closed like every other object, too.
NOTE: All cells must be created before the house object is closed.
Initialization of the Object starts through sending the
the crc send is 0x0c5401ee object/cell/shared_cell.iff
The UpdateContainmentMessage packet links the cell to the house.
The UpdateCellPermissionMessage sets the access rights (access / no access) for the player.
the Object initialization will be completed through sending the