Difference between revisions of "Weighted Resource Average (Game Mechanics)"

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10. 50/25/25<br>
 
10. 50/25/25<br>
 
11. 40/20/40<br>
 
11. 40/20/40<br>
12. 60/40
+
12. 60/40<br>
13. 66/16/16
+
13. 66/16/16<br>
14. 40/60
+
14. 40/60<br>
 +
15. 25/25/25/25<br>
  
 
==Source References==
 
==Source References==

Revision as of 17:35, 15 May 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Weighted Resource Average

This section describes how the weighted average experimental quality is calculated based on resource attributes. Essentially, for each experimental statistic there is weighted average quality that depends on

  • a) the attributes of each resource used
  • b) the amount of each resource required by the schematic
  • c) the weighting of each attribute.


Depending on the number of resources and attributes, this can be very simple (for example, in the case of batteries, only one resource and one attribute) or very complex (multiple resources and multiple attributes, each with different weights).


To illustrate examples, lightsaber schematics will be used.


1. 50/50
2. 33/66
3. 100
4. 25/25/50
5. 25/75
6. 20/50/30
7. 75/25
8. 66/33
9. 33/33/33
10. 50/25/25
11. 40/20/40
12. 60/40
13. 66/16/16
14. 40/60
15. 25/25/25/25

Source References

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