Difference between revisions of "Update Notes: 29 October 04"
From SWGANH Wiki
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+ | <table class="toccolours" cellpadding="0" cellspacing="0" border="0" style="padding:0; margin:3px auto 3px auto; width:{{{3|auto}}}; text-align:center; font-size:90%; line-height:1.5; border-style:solid; border-width:1px; background:transparent;"> | ||
+ | <tr><th style="color:white; padding:0 4px 0 4px; border-bottom:1px solid #AAAAAA; background:#E8A026; font-size:larger;">'''Publish 11 - QuickNAV'''</th></tr> | ||
+ | <tr><td style="background:transparent;"> | ||
+ | <table cellpadding="0" cellspacing="2" border="0" style="background:transparent; padding:0; width:100%;"> | ||
+ | <tr><td style="color:{{{3|black}}}; padding:0 4px 0 4px; background:{{{2|#F9F9F9}}};">[[Publish 11 Notes for 21 October 04]] - [[Publish 11 Notes for 26 October 04]] - [[Update Notes: 27 October 04]] - [[Update Notes: 28 October 04]] - [[Update Notes: 29 October 04]]<br>[[Update Notes: 1 November 04]] - [[Update Notes: 2 November 04]] - [[Update Notes: 4 November 04]] - [[Update Notes: 5 November 04]] - [[Update Notes: 10 November 04]]<br>[[Update Notes: 12 November 04]] - [[Update Notes: 16 November 04]] - [[Update Notes: 16 November 04]] - [[Update Notes: 17 November 04]] - [[Update Notes: 29 November 04]]<br>[[Update Notes: 7 December 04]] - [[Update Notes: 15 December 04]] - [[Update Notes: 18 December 04]] - [[Update Notes: 20 December 04]]</td></tr> | ||
+ | </table></td></tr> | ||
+ | </table> | ||
+ | <br> | ||
+ | |||
''Version 103880.103882'' | ''Version 103880.103882'' | ||
Revision as of 02:55, 20 January 2007
Version 103880.103882
SpaceUI
- Fixed zone map reset button to actually focus on the player's ship
Ships
- Right clicking on a mission critical ship in the zone map and selecting "auto-pilot to" will now take you to it's current location instead of it's spawn location
- When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.
Graphics
- Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered.
- Priority system changes for effects to help keep blaster bolts from disappearing
- Fixed weird black shader on on YT-1300
Player Associations
- Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall - no need to redeed it just to convert it to a 7-lot hall).
Archived from [Official SWG Update Archive]