Difference between revisions of "Message fragments (Game Mechanics)"
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[[Rebel Transmition 1 (Message Fragment)|Rebel Transmition [1/4]]]<br> | [[Rebel Transmition 1 (Message Fragment)|Rebel Transmition [1/4]]]<br> | ||
− | [[Rebel Transmition 2 (Message Fragment)Rebel Transmition [2/4]]]<br> | + | [[Rebel Transmition 2 (Message Fragment)|Rebel Transmition [2/4]]]<br> |
− | [[Rebel Transmition 3 (Message Fragment)Rebel Transmition [3/4]]]<br> | + | [[Rebel Transmition 3 (Message Fragment)|Rebel Transmition [3/4]]]<br> |
− | [[Rebel Transmition 4 (Message Fragment)Rebel Transmition [4/4]]]<br> | + | [[Rebel Transmition 4 (Message Fragment)|Rebel Transmition [4/4]]]<br> |
==Source References== | ==Source References== |
Revision as of 20:28, 7 June 2008
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Game Mechanics - Mechanics Category
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Message fragmentsMessage fragments are looted items which come as multiple parts which can be assembled to produce a specific type of data or as items which when used, will create a random piece of data. Message fragments are typically special types of items in game in that they spawn as unique items but share the same base object type.
Source References
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