Difference between revisions of "CREO01"
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(→HAM List) |
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This order is used throughout all packets. | This order is used throughout all packets. | ||
</pre> | </pre> | ||
− | + | *Health: Pool Value | |
::Strength: Action Deductive | ::Strength: Action Deductive | ||
::Constitution: Regen Rate | ::Constitution: Regen Rate | ||
− | + | *Action: Pool Value | |
::Quickness: Action Deductive | ::Quickness: Action Deductive | ||
::Stamina: Regen Rate | ::Stamina: Regen Rate | ||
− | + | *Mind: Pool Value | |
::Focus: Action Deductive | ::Focus: Action Deductive | ||
::Willpower: Regen Rate | ::Willpower: Regen Rate |
Revision as of 22:16, 20 March 2007
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BaseLine StructSHORT: Obj_OperandCount INT: BankCredits INT: CashCredits INT: NegativeHAMMod_ListSize INT: UpdateCounter { INT: NegativeHAMMod_Value } INT: Skills_ListSize INT: UpdateCounter { A_STRING: SkillName } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: BankCredits 01: INT: CashCredits 02: INT: ListSize INT: UpdateCount { BYTE: SubType { 00: SHORT: ?? 01: SHORT: ?? INT: ?? 02: SHORT: HAM_Bar INT: NegativeHAM_Modifier 03: SHORT: ?? { INT: ?? } } } 03: INT: ListSize INT: UpdateCounter { BYTE: SubType { 00: A_STRING: SkillName_Remove 01: A_STRING: SkillName_Add } } } |
Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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