Difference between revisions of "CREO01"
From SWGANH Wiki
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This order is used throughout all packets. | This order is used throughout all packets. | ||
</pre> | </pre> | ||
− | *Health | + | *<font color=green>'''Health'''</font> (Pool Value) |
− | ::Strength | + | ::''Strength'' (Action Deductive) |
− | ::Constitution | + | ::''Constitution'' (Regen Rate) |
− | *Action | + | *<font color=red>'''Action'''</font> (Pool Value) |
− | ::Quickness | + | ::''Quickness'' (Action Deductive) |
− | ::Stamina | + | ::''Stamina'' (Regen Rate) |
− | *Mind | + | *<font color=blue>'''Mind'''</font> (Pool Value) |
− | ::Focus | + | ::''Focus'' (Action Deductive) |
− | ::Willpower | + | ::''Willpower'' (Regen Rate) |
|} | |} | ||
---- | ---- |
Revision as of 22:18, 20 March 2007
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BaseLine StructSHORT: Obj_OperandCount INT: BankCredits INT: CashCredits INT: NegativeHAMMod_ListSize INT: UpdateCounter { INT: NegativeHAMMod_Value } INT: Skills_ListSize INT: UpdateCounter { A_STRING: SkillName } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: BankCredits 01: INT: CashCredits 02: INT: ListSize INT: UpdateCount { BYTE: SubType { 00: SHORT: ?? 01: SHORT: ?? INT: ?? 02: SHORT: HAM_Bar INT: NegativeHAM_Modifier 03: SHORT: ?? { INT: ?? } } } 03: INT: ListSize INT: UpdateCounter { BYTE: SubType { 00: A_STRING: SkillName_Remove 01: A_STRING: SkillName_Add } } } |
Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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