Difference between revisions of "CREO01"
From SWGANH Wiki
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This order is used throughout all packets. | This order is used throughout all packets. | ||
</pre> | </pre> | ||
| − | *Health | + | *<font color=green>'''Health'''</font> (Pool Value) |
| − | ::Strength | + | ::''Strength'' (Action Deductive) |
| − | ::Constitution | + | ::''Constitution'' (Regen Rate) |
| − | *Action | + | *<font color=red>'''Action'''</font> (Pool Value) |
| − | ::Quickness | + | ::''Quickness'' (Action Deductive) |
| − | ::Stamina | + | ::''Stamina'' (Regen Rate) |
| − | *Mind | + | *<font color=blue>'''Mind'''</font> (Pool Value) |
| − | ::Focus | + | ::''Focus'' (Action Deductive) |
| − | ::Willpower | + | ::''Willpower'' (Regen Rate) |
|} | |} | ||
---- | ---- | ||
Revision as of 22:18, 20 March 2007
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BaseLine Struct
SHORT: Obj_OperandCount
INT: BankCredits
INT: CashCredits
INT: NegativeHAMMod_ListSize
INT: UpdateCounter
{
INT: NegativeHAMMod_Value
}
INT: Skills_ListSize
INT: UpdateCounter
{
A_STRING: SkillName
}
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
INT: BankCredits
01:
INT: CashCredits
02:
INT: ListSize
INT: UpdateCount
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: ??
INT: ??
02:
SHORT: HAM_Bar
INT: NegativeHAM_Modifier
03:
SHORT: ??
{
INT: ??
}
}
}
03:
INT: ListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
A_STRING: SkillName_Remove
01:
A_STRING: SkillName_Add
}
}
}
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Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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