Difference between revisions of "CREO06"
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(→Deltas Struct) |
(→Variable Descriptions) |
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− | Obj_OperandCount = | + | Obj_OperandCount = 16 |
---- | ---- | ||
+ | *CombatDefender: | ||
+ | :This list stores a list of all the objects you are in combat with. | ||
+ | :It also initiates default combat animation used between combat animations. | ||
+ | :(it keeps the consistancy of combat going). | ||
+ | |||
+ | *DifficultyCon: | ||
+ | :This is the ID number of what color difficulty CON to display for the target. | ||
+ | |||
+ | *CurrentAnimation: | ||
+ | :This is a string of what animation this object is doing. | ||
+ | :Set for entertainer, as well as misc types of animation. | ||
+ | |||
+ | *MoodAnimation: | ||
+ | :This is a string for what type of facial/mood animation to set on the object. | ||
+ | |||
+ | *WeaponID: | ||
+ | :The ObjectID of the currently equipped weapon. | ||
+ | |||
+ | *GroupID: | ||
+ | :The ObjectID of the GROUP Object if this object is in a group. | ||
+ | |||
+ | InviteSenderID: | ||
+ | :This is the ID of the Object that sent a group invite to you. | ||
+ | |||
+ | InviteCounter: | ||
+ | :This is a counter or an InviteID to differentiate invites and allow multiple invites. | ||
+ | :SWG seems to have only allowed 1 invite at a time (Counter set to 0). | ||
+ | :But by changing the counter we got multiple Invites sent. | ||
+ | |||
+ | *GuildID: | ||
+ | :The ID number from the GUILD Object that corresponds to your GUILD Tag. | ||
+ | |||
+ | *TargetID: | ||
+ | :The Object ID number of the current Object in your target. | ||
+ | |||
+ | *MoodID: | ||
+ | :The numeric ID number for your current Mood used in text and /mood. | ||
+ | |||
+ | *PerformanceID: | ||
+ | :The ID number of what song+instrument/dance is being done by this object. | ||
+ | :For entertainers, obviously. | ||
+ | |||
+ | *CurrentHAM: | ||
+ | :A list of the 9 values for how much HAM is current in the pool. | ||
+ | |||
+ | *MaxHAM: | ||
+ | :A list of the 9 values for how much HAM the pool can hold. | ||
+ | |||
+ | *EquiptmentList: | ||
+ | :A list of Objects that are equipped on this Object. (Weapons, Clothes, Inventory/Bank etc). | ||
+ | |||
+ | *SetObjectTemplateString: | ||
+ | :This is a string of a CRC Template found in the object/ folder. It can be used to turn | ||
+ | :your object into another object for events, fun, CSR stuffs! | ||
===Tags=== | ===Tags=== |
Revision as of 22:23, 20 March 2007
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BaseLine StructSHORT: ObjOpperandCount INT: ?? INT: CombatDefenderListSize INT: UpdateCounter { LONG: DefenderID } SHORT: DifficultyCon ASTRING: CurrentAnimation ASTRING: MoodAnimation LONG: WeaponID LONG: GroupID LONG: InviteSenderID LONG: InviteCounter(Incremental) INT: GuildID LONG: TargetID BYTE: MoodID INT: ??(UnknownPurpose,Set with Entertainer) INT: PerformanceID INT: CurrentHAMListSize INT: UpdateCounter { INT: CurrentHAMValue } INT: MaxHAMListSize INT: UpdateCounter { INT: MaxHAMValue } INT: EquiptmentListSize INT: UpdateCounter { CSTRING: CustomizationString INT: ??(ContainmentLayer?) LONG: ObjectID INT: TemplateCRC } ASTRING: SetObjectTemplateString BYTE: ?? Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: ??(unknown purpose) 01: INT: CombatDefenderListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) LONG: DefenderID 01:(add) LONG: DefenderID } } 02: SHORT: DifficultyCon 03: A_STRING: CurrentAnimation 04: A_STRING: MoodAnimation 05: LONG: WeaponID 06: LONG: GroupID 07: LONG: InviteSenderID LONG: InviteCounter(incremental) 08: INT: GuildID 09: LONG: TargetID 0A: BYTE: MoodID 0B: INT: ??(unknown purpose, set with entertainer) 0C: INT: PerformanceID 0D: INT: CurrentHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: CurrentHAMBar INT: CurrentHAMValue 02: SHORT: CurrentHAMBar INT: CurrentHAMValue 03: SHORT: ListSize { INT: CurrentHAMValue } } } 0E: INT: MaxHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: MaxHAMBar INT: MaxHAMValue 02: SHORT: MaxHAMBar INT: MaxHAMValue 03: SHORT: ListSize { INT: MaxHAMValue } } } 0F: ASTRING: SetObjectTemplateString 10: BYTE: ?? } |
Variable DescriptionsObj_OperandCount = 16
InviteSenderID:
InviteCounter:
Tags
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