Difference between revisions of "TRE STFFileType"

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Line 6: Line 6:
 
}}
 
}}
 
{| class="wikitable"
 
{| class="wikitable"
|{{int}}
+
|{{int}}||STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981)
|STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981)
+
 
|-
 
|-
|{{byte}}
+
|{{byte}}||useless? flag (might be a boolean, seen so far: 0x01 and 0x00)
|useless? flag (might be a boolean, seen so far: 0x01 and 0x00)
+
 
|-
 
|-
|{{int}}
+
|{{int}}||next free index in file to add an item, always > items count (useless for us)
|next free index in file to add an item, always > items count (useless for us)
+
 
|-
 
|-
|{{int}}
+
|{{int}}||items count
|items count
+
 
|-
 
|-
 
|{{beginlist|items}}
 
|{{beginlist|items}}
 
|-
 
|-
|{{int}}
+
|{{int}}||item index in the file (eg: 1, 2, 9, 3, 7, ...)
|item index in the file (eg: 1, 2, 9, 3, 7, ...)
+
 
|-
 
|-
|{{int}}
+
|{{int}}||code (gesture?)
|code (gesture?)
+
 
|-
 
|-
|{{u_string}}
+
|{{u_string}}||4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total)
|4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total)
+
 
|-
 
|-
 
|{{endlist|items}}
 
|{{endlist|items}}
Line 33: Line 26:
 
|{{beginlist|items ids}}
 
|{{beginlist|items ids}}
 
|-
 
|-
|{{int}}
+
|{{int}}||item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...)
|item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...)
+
 
|-
 
|-
|{{a_string}}
+
|{{a_string}}||4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total)
|4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total)
+
 
|-
 
|-
 
|{{endlist|items ids}}
 
|{{endlist|items ids}}
 
|}
 
|}

Revision as of 05:56, 22 March 2007

Understood at
75%


File Type: STF format

It contains all the game's strings. During network communications the strings are identificated with: filename without extension + code + ansi string id.


INT STF file type header id (sequence: 0xCD 0xAB 0x00 0x00, value: 0x0000ABCD = 43981)
BYTE useless? flag (might be a boolean, seen so far: 0x01 and 0x00)
INT next free index in file to add an item, always > items count (useless for us)
INT items count
<items count={{{2}}}>
INT item index in the file (eg: 1, 2, 9, 3, 7, ...)
INT code (gesture?)
U_STRING 4 bytes length + 2 bytes chars (eg: "hello world" is 11 digits long, 22 bytes total)
<items/>
<items ids count={{{2}}}>
INT item index in the file matching one in previous list (eg: 1, 2, 9, 3, 7, ...)
A_STRING 4 bytes length + 1 byte chars (eg: "basic_answer" is 12 digits long, 12 bytes total)
<items ids/>