Difference between revisions of "Personal Shield Generator Mk.3 (Schematic)"
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{{CraftingSpec | {{CraftingSpec | ||
− | |Personal Shield Generator Mk.3 | + | |Personal Shield Generator Mk.3|A high-powered personal shield generator unit, used to reduce damage and increase the wearer's odds of surviving hostile encounters.|60|Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station|14|280|294|Armor Crafting|Armor|Personal Shield Generator|Deflectors IV: Mk 3 Technology}} |
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− | |60 | + | |
− | |Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station | + | |
− | |14 | + | |
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− | |280 | + | |
− | |Armor Crafting | + | |
− | |Armor}} | + | |
== Schematic == | == Schematic == | ||
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{|align="center" | {|align="center" | ||
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− | ||{{ | + | ||{{D100%}} |
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||{{ProfessionTagOther|Armorsmith}} | ||{{ProfessionTagOther|Armorsmith}} | ||
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{{ExperimentalProps | {{ExperimentalProps | ||
|ExpProperty01 = Experimental Durability | |ExpProperty01 = Experimental Durability | ||
− | |ExpSubProperty01 = Armor Action | + | |ExpSubProperty01 = Armor Action Encumbrance |
|attribute01a = Malleability | |attribute01a = Malleability | ||
|value01a = 50% | |value01a = 50% | ||
|attribute01b = Overall Quality | |attribute01b = Overall Quality | ||
|value01b = 50% | |value01b = 50% | ||
− | |ExpSubProperty02 = Armor Health | + | |ExpSubProperty02 = Armor Health Encumbrance |
|attribute02a = Malleability | |attribute02a = Malleability | ||
|value02a = 50% | |value02a = 50% | ||
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|attribute03b = Unit Toughness | |attribute03b = Unit Toughness | ||
|value03b = 50% | |value03b = 50% | ||
− | |ExpSubProperty04 = Armor Mind | + | |ExpSubProperty04 = Armor Mind Encumbrance |
|attribute04a = Malleability | |attribute04a = Malleability | ||
|value04a = 50% | |value04a = 50% | ||
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== Schematic Image 1 (Ingredients) == | == Schematic Image 1 (Ingredients) == | ||
− | + | Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above. | |
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− | Note: Post 2003, armor and armor component items changed | + | |
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− | experimentation properties. The new layout of the experimental | + | |
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− | properties is | + | |
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{| align="center" | {| align="center" | ||
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{| align="center" | {| align="center" | ||
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− | ||[[Image: | + | ||[[Image:PersonalShieldGeneratorMk.3-Schematic-2003.jpg|200px]] |
|} | |} | ||
|valign=top| | |valign=top| | ||
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{| align="center" | {| align="center" | ||
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− | ||[[Image: | + | ||[[Image:PersonalShieldGeneratorMk3-SWGC.jpg|200px]] |
|} | |} | ||
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==Source References== | ==Source References== | ||
{{SourceReferences | {{SourceReferences | ||
− | | SourcePage01 = | + | | SourcePage01 = 1 |
− | | OriginalPageLink01 = | + | | OriginalPageLink01 = http://swg.allakhazam.com/db/abilities.html?swgability=1321 |
− | | SourcePage02 = | + | | SourcePage02 = 2 |
− | | OriginalPageLink02 = | + | | OriginalPageLink02 = http://swg.wikia.com/wiki/Personal_Shield_Generator_Mk.3 |
| SourcePage03 = | | SourcePage03 = | ||
| OriginalPageLink03 = | | OriginalPageLink03 = |
Revision as of 20:07, 13 May 2010
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Schematic - Personal Shield Generator Mk.3
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Experimental Properties
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