Difference between revisions of "BadgesResponseMessage"

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(Sample Packet)
(Struct)
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:{| class="wikitable"
 
:{| class="wikitable"
 
|-
 
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|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''<font color=red>Unknown</font>'''
+
|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''<font color=red>badge bitmask</font>'''
 
|-
 
|-
 
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''<font color=red>Unknown</font>'''
 
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''<font color=red>Unknown</font>'''

Revision as of 08:41, 30 March 2007


Struct


SHORT Operand_Count
INT Opcode
LONG CharacterID
INT List
{
LONG badge bitmask
INT Unknown
INT Unknown
INT Unknown
}

Variable Descriptions


Opperand_Count = 7

Opcode = 6D89D25B


  • Triggered on an event

Tags


S→C This packet originates on the server.

25% This packet has been partially reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

0x00, 0x09, 0x03, 0xF6, 0x00, 0x19, 0x4E, 
0x03, 0x00, 
0x5B, 0xD2, 0x89, 0x6D, //BadgesResponseMessage
0x15, 0xA8, 0x0A, 0x56, 0x03, 0x00, 0x00, 0x00, //PLAYER ID
0x0F, 0x00, 0x00, 0x00,//list
0x0F, 0xF0, 0xEF, 0xCD, //start of badge bitmask
0xC0, 0x10, 0x0B, 0x00, 
0x02, 0x7C, 0x4A, 0x89, 
0x36, 0x98, 0x00, 0x14, 
0x00, 0x10, 0x00, 0xA0, 
0x00, 0x18, 0x02, 0x00, 
0x10, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 
0x00,