Difference between revisions of "CREO01"

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(Tags)
(BaseLine Struct)
Line 14: Line 14:
  
 
<pre>
 
<pre>
SHORT: Obj_OperandCount
+
SHORT: ObjOpperandCount
 
INT: BankCredits
 
INT: BankCredits
 
INT: CashCredits
 
INT: CashCredits
INT: NegativeHAMMod_ListSize
+
INT: NegativeHAMModListSize
 
INT: UpdateCounter
 
INT: UpdateCounter
 
{
 
{
  INT: NegativeHAMMod_Value
+
  INT: NegativeHAMModValue
 
}
 
}
INT: Skills_ListSize
+
INT: SkillsListSize
 
INT: UpdateCounter
 
INT: UpdateCounter
 
{
 
{

Revision as of 01:55, 9 April 2007


CREO Packet Type QuickNav
CREO01 - CREO03 - CREO04 - CREO06


BaseLine Struct


SHORT:		ObjOpperandCount
INT:		BankCredits
INT:		CashCredits
INT:		NegativeHAMModListSize
INT:		UpdateCounter
{
 INT:		NegativeHAMModValue
}
INT:		SkillsListSize
INT:		UpdateCounter
{
 A_STRING:	SkillName
}

Deltas Struct


SHORT:			UpdateCount
SHORT:			UpdateType
{
  00:		
    INT:		BankCredits
  01:		
    INT:		CashCredits
  02:		         
    INT:		ListSize
    INT:		UpdateCount
    {
      BYTE:		SubType
      {
        00:
          SHORT:	??
        01:
          SHORT:	??
          INT:		??
        02:
          SHORT:	HAM_Bar
          INT:		NegativeHAM_Modifier
        03:
          SHORT:	??
          {
            INT:	??
          }
       }
    }     
  03:
    INT:		ListSize
    INT:		UpdateCounter
    {
      BYTE:		SubType
      {
        00:
          A_STRING:	SkillName_Remove
        01:
          A_STRING:	SkillName_Add
      }
    }
}

Variable Descriptions


Obj_OperandCount = 4


  • BankCredits:
Ammount of Credits displayed as in your bank.
  • CashCredits:
Ammount of Credits displayedas cash in your inventory.
  • NegativeHAMMod_Value:
The Integer value of Negative HAM Modifier to display. Follows the HAM order.
  • SkillName:
The name of the skillbox to add. See datatables/skills.iff for list.

Tags


100% This packet has been completely reversed.

HAM List


HAM stands for Health Action Mind, the 3 pools a character has.

Below is a list of the pools names, and what they do.

This order is used throughout all packets. 
  • Health (Pool Value)
Strength (Action Deductive)
Constitution (Regen Rate)
  • Action (Pool Value)
Quickness (Action Deductive)
Stamina (Regen Rate)
  • Mind (Pool Value)
Focus (Action Deductive)
Willpower (Regen Rate)