Difference between revisions of "CREO03"
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Revision as of 23:35, 31 March 2007
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BaseLine StructSHORT: ObjectOpperandCount FLOAT: ?? ASTRING: NameSTF INT: ?? ASTRING: DefaultName USTRING: CustomName INT: Volume CSTRING: Customization INT: ??ListSize INT: UpdateCounter { INT: ?? } INT: OptionsBitmask INT: IncapTimer INT: ConditionDamage INT: MaxCondition BYTE: ?? BYTE: Posture BYTE: FactionRank LONG: OwnerID FLOAT: Height INT: BattleFatigue LONG: StatesBitmask INT: WoundHAMListSize INT: UpdateCounter { INT: WoundHAMValue } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: FLOAT: ?? 01: A_STRING: NameSTF INT: ?? A_STRING: Name 02: U_STRING: CustomName 03: INT: Volume 04: A_STRING: Customization 05: INT: ??ListSize INT: UpdateCount { BYTE: SubType { 00: INT: ?? 01: INT: ?? } } 06: INT: OptionsBitmask 07: INT: IncapTimer 08: INT: ConditionDamage 09: INT: MaxCondition 0A: BYTE: ?? 0B: BYTE: Posture 0C: BYTE: FactionRank 0D: LONG: OwnerID 0E: INT: Height 0F: INT: BattleFatigue 10: INT: StatesBitmask 11: INT: WoundHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: WoundHAMBar INT: WoundHAMValue 02: SHORT: WoundHAMBar INT: WoundHAMValue (with red lightning animation) 03: SHORT: ListSize { INT: WoundHAMValue } } } } |
Variable DescriptionsObjectOpperandCount = 18 SpeciesSTF: The STF File information for the creatures name and default description. Name: The name of the creature. There is a default STF and a custom Unicode name. This is the name that will display when set. Use to display Custom Names and Player Names. Customization: This is the CSTRING used to contain customization variables for this object. Appearance data appears here. OptionsBitmask: This bitmask contains flags to set various option aspects such as converse, vendor, mount, etc. IncapTimer: This sets the incap timer on this creature when it becomes incapacitated. ConditionDamage: This is the current damage taken by a vehicle creature object(and possibly others..) MaxCondition: This is the maximum HP(condition) of a vehicle creature object. Posture: This is an ID of the current posture stance of the creature. Refer to the Posture.iff for values. FactionRank: This byte sets the current rank of the creature object with their faction. Refer to the FactionRanks for values. OwnerID: This ID contains the ID of the object that owns this object. This is used for pets and vehicles. Height: This is the height/scale of the object from its original model. BattleFatigue: This is the value of the objects current battle fatigue. StatesBitmask: This bitmask contains flags for player states. Refer to the States.iff for values. WoundHAMList: This list contains the wound values for each HAM bar. Tags
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To Do
Identify unknown variables