Difference between revisions of "CREO03"
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Revision as of 23:35, 31 March 2007
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BaseLine StructSHORT: ObjectOpperandCount
FLOAT: ??
ASTRING: NameSTF
INT: ??
ASTRING: DefaultName
USTRING: CustomName
INT: Volume
CSTRING: Customization
INT: ??ListSize
INT: UpdateCounter
{
INT: ??
}
INT: OptionsBitmask
INT: IncapTimer
INT: ConditionDamage
INT: MaxCondition
BYTE: ??
BYTE: Posture
BYTE: FactionRank
LONG: OwnerID
FLOAT: Height
INT: BattleFatigue
LONG: StatesBitmask
INT: WoundHAMListSize
INT: UpdateCounter
{
INT: WoundHAMValue
}
Deltas StructSHORT: UpdateCount
SHORT: UpdateType
{
00:
FLOAT: ??
01:
A_STRING: NameSTF
INT: ??
A_STRING: Name
02:
U_STRING: CustomName
03:
INT: Volume
04:
A_STRING: Customization
05:
INT: ??ListSize
INT: UpdateCount
{
BYTE: SubType
{
00:
INT: ??
01:
INT: ??
}
}
06:
INT: OptionsBitmask
07:
INT: IncapTimer
08:
INT: ConditionDamage
09:
INT: MaxCondition
0A:
BYTE: ??
0B:
BYTE: Posture
0C:
BYTE: FactionRank
0D:
LONG: OwnerID
0E:
INT: Height
0F:
INT: BattleFatigue
10:
INT: StatesBitmask
11:
INT: WoundHAMListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: WoundHAMBar
INT: WoundHAMValue
02:
SHORT: WoundHAMBar
INT: WoundHAMValue (with red lightning animation)
03:
SHORT: ListSize
{
INT: WoundHAMValue
}
}
}
}
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Variable DescriptionsObjectOpperandCount = 18 SpeciesSTF: The STF File information for the creatures name and default description. Name: The name of the creature. There is a default STF and a custom Unicode name. This is the name that will display when set. Use to display Custom Names and Player Names. Customization: This is the CSTRING used to contain customization variables for this object. Appearance data appears here. OptionsBitmask: This bitmask contains flags to set various option aspects such as converse, vendor, mount, etc. IncapTimer: This sets the incap timer on this creature when it becomes incapacitated. ConditionDamage: This is the current damage taken by a vehicle creature object(and possibly others..) MaxCondition: This is the maximum HP(condition) of a vehicle creature object. Posture: This is an ID of the current posture stance of the creature. Refer to the Posture.iff for values. FactionRank: This byte sets the current rank of the creature object with their faction. Refer to the FactionRanks for values. OwnerID: This ID contains the ID of the object that owns this object. This is used for pets and vehicles. Height: This is the height/scale of the object from its original model. BattleFatigue: This is the value of the objects current battle fatigue. StatesBitmask: This bitmask contains flags for player states. Refer to the States.iff for values. WoundHAMList: This list contains the wound values for each HAM bar. Tags
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To Do
Identify unknown variables