Difference between revisions of "Anti-Vehicular Mine (Schematic)"

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|{{CraftingSlot|res_steel.png|Trigger Mechanism|Thoranium Steel|15}}
 
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|{{CraftingSlot|res_inorganic.png|Warhead Compartment|Polymer|1}}
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|{{CraftingSlot|res_petrochem_inert.png|Warhead Compartment|Polymer|1}}
 
|{{CraftingSlot|res_ore_carbonate.png|Grounding Pile|Carbonate Ore|2}}
 
|{{CraftingSlot|res_ore_carbonate.png|Grounding Pile|Carbonate Ore|2}}
 
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Revision as of 10:47, 8 July 2008





Schematic - Anti-Vehicular Mine

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Details

Name: Anti-Vehicular Mine

Data: Schematic Description

Complexity: 30

Required Tool: General, Droid and Weapon Crafting Tool and Crafting Station

Schematic Data Size: 3

Granted XP: Schematic Granted XP

Practice XP: 60

XP Type: Weapon Crafting

Crafting Tool Tab: Weapon
Item Category: {{{10}}}
Skill Required: {{{11}}}


Schematic

Res metal.png
Weapon Casing
Metal 10
Res steel.png
Trigger Mechanism
Thoranium Steel 15
Res petrochem inert.png
Warhead Compartment
Polymer 1
Res ore carbonate.png
Grounding Pile
Carbonate Ore 2
Res ore siliclastic.png
Warhead Insulator
Crism Siliclastic Ore 3
Res component.png
Warhead Assembly
Medium Warhead Mechanism 1
Res component.png
Null Field Generator
Warhead Stabilizing Device 1
Res component.png
Warhead Fusing
Warhead Fusing Mechanism 1
Res component.png
Warhead Effect Booster (Optional)
Enhanced Destructive Pulse Channeling 1

Related Tags

50% This document has been partially completed.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Damage
Attack Speed
Shock Resistance 50%
Unit Toughness 50%
Maximum Damage
Shock Resistance 50%
Unit Toughness 50%
Minimum Damage
Shock Resistance 50%
Unit Toughness 50%
Wound Chance
Shock Resistance 50%
Unit Toughness 50%

Schematic Image 1 (Ingredients)

AntiVehicularMine-SWGC.jpg

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

200px

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context