Difference between revisions of "Beam Rifle (Schematic)"

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(Schematic)
(Experimental Properties)
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{{ExperimentalProps
 
{{ExperimentalProps
|ExpProperty01    = Experimental Property
+
|ExpProperty01    = Experimental Damage
|ExpSubProperty01 = ExperimentalSubProperty
+
|ExpSubProperty01 = Attack Speed
|attribute01a    = Attribute1
+
|attribute01a    = Conductivity
|value01a        = %
+
|value01a        = 50%
|attribute01b    = Attribute2
+
|attribute01b    = Overall Quality
|value01b        = %
+
|value01b        = 50%
|attribute01c    = Attribute3
+
|ExpSubProperty02 = Maximum Damage
|value01c        = %
+
|attribute02a    = Conductivity
|attribute01d    = Attribute
+
|value02a        = 50%
|value01d        = %
+
|attribute02b    = Overall Quality
|ExpProperty02    = Experimental Property
+
|value02b        = 50%
|ExpSubProperty02 = ExperimentalSubProperty
+
|ExpSubProperty03 = Minimum Damage
|attribute02a    = Attribute1
+
|attribute03a    = Conductivity
|value02a        = %
+
|value03a        = 50%
|attribute02b    = Attribute2
+
|attribute03b    = Overall Quality
|value02b        = %
+
|value03b        = 50%
|attribute02c    = Attribute3
+
|ExpSubProperty04 = Wound Chance
|value02c        = %
+
|attribute04a    = Conductivity
|attribute02d    = Attribute4
+
|value04a        = 50%
|value02d        = %
+
|attribute04b    = Overall Quality
|ExpProperty03    = Experimental Property
+
|value04b        = 50%
|ExpSubProperty03 = ExperimentalSubProperty
+
|ExpProperty05    = Experimental Durability
|attribute03a    = Attribute1
+
|ExpSubProperty05 = Unit Integrity
|value03a        = %
+
|attribute05a    = Conductivity
|attribute03b    = Attribute2
+
|value05a        = 50%
|value03b        = %
+
|attribute05b    = Overall Quality
|attribute03c    = Attribute3
+
|value05b        = 50%
|value03c        = %
+
|ExpProperty06    = Experimental Efficiency
|attribute03d    = Attribute4
+
|ExpSubProperty06 = Attack Action Cost
|value03d        = %
+
|attribute06a    = Conductivity
|ExpProperty04    = Experimental Property
+
|value06a        = 50%
|ExpSubProperty04 = ExperimentalSubProperty
+
|attribute06b    = Overall Quality
|attribute04a    = Attribute1
+
|value06b        = 50%
|value04a        = %
+
|ExpSubProperty07 = Attack Health Cost
|attribute04b    = Attribute2
+
|attribute07a    = Conductivity
|value04b        = %
+
|value07a        = 50%
|attribute04c    = Attribute3
+
|attribute07b    = Overall Quality
|value04c        = %
+
|value07b        = 50%
|attribute04d    = Attribute4
+
|ExpSubProperty08 = Attack Mind Cost
|value04d        = %
+
|attribute08a    = Conductivity
|ExpProperty05    = Experimental Property
+
|value08a        = 50%
|ExpSubProperty05 = ExperimentalSubProperty
+
|attribute08b    = Overall Quality
|attribute05a    = Attribute1
+
|value08b        = 50%
|value05a        = %
+
|ExpProperty09    = Experimental Range
|attribute05b    = Attribute2
+
|ExpSubProperty09 = Medium Range Mod
|value05b        = %
+
|attribute09a    = Conductivity
|attribute05c    = Attribute3
+
|value09a        = 50%
|value05c        = %
+
|attribute09b    = Overall Quality
|attribute05d    = Attribute4
+
|value09b        = 50%
|value05d        = %
+
 
|ExpProperty06    = Experimental Property
+
|ExpSubProperty06 = ExperimentalSubProperty
+
|attribute06a    = Attribute1
+
|value06a        = %
+
|attribute06b    = Attribute2
+
|value06b        = %
+
|attribute06c    = Attribute3
+
|value06c        = %
+
|attribute06d    = Attribute4
+
|value06d        = %
+
|ExpProperty07    = Experimental Property
+
|ExpSubProperty07 = ExperimentalSubProperty
+
|attribute07a    = Attribute1
+
|value07a        = %
+
|attribute07b    = Attribute2
+
|value07b        = %
+
|attribute07c    = Attribute3
+
|value07c        = %
+
|attribute07d    = Attribute4
+
|value07d        = %
+
|ExpProperty08    = Experimental Property
+
|ExpSubProperty08 = ExperimentalSubProperty
+
|attribute08a    = Attribute1
+
|value08a        = %
+
|attribute08b    = Attribute2
+
|value08b        = %
+
|attribute08c    = Attribute3
+
|value08c        = %
+
|attribute08d    = Attribute4
+
|value08d        = %
+
|ExpProperty09    = Experimental Property
+
|ExpSubProperty09 = ExperimentalSubProperty
+
|attribute09a    = Attribute1
+
|value09a        = %
+
|attribute09b    = Attribute2
+
|value09b        = %
+
|attribute09c    = Attribute3
+
|value09c        = %
+
|attribute09d    = Attribute4
+
|value09d        = %
+
|ExpProperty10    = Experimental Property
+
|ExpSubProperty10 = ExperimentalSubProperty
+
|attribute10a    = Attribute1
+
|value10a        = %
+
|attribute10b    = Attribute2
+
|value10b        = %
+
|attribute10c    = Attribute3
+
|value10c        = %
+
|attribute10d    = Attribute4
+
|value10d        = %
+
 
}}
 
}}
 
|}
 
|}

Revision as of 11:53, 8 July 2008





Schematic - Beam Rifle

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Beam Rifle
Data: SchematicDescription
Complexity: 24
Required Tool: Requires Specialized Crafting Tool and Public Crafting Station
Schematic Data Size: 3
Granted XP: SchematicGrantedXP
Practice XP: SchematicPracticedXP
XP Type: Weapon Crafting
Crafting Tool Tab: Weapon
Item Category: {{{10}}}
Skill Required: {{{11}}}


Schematic

Res steel.png
Weapon Frame Assembly
Steel 120
Res iron.png
Blaster Assembly Receiver Housing
Iron 60
Res metal.png
Weapon Grip and Trigger Assembly
Metal 15
Res component.png
Blaster Power Handler Component
identical Blaster Power-handler from a factory crate 4
Res component.png
Ranged Weapon Barrel Component
Blaster-rifle Barrel 1
Res component.png
Ranged Weapon Scope Component (optional)
Weapon Scope 1
Res component.png
Ranged Weapon Rifle Stock (optional)
Rifle Stock 1

Related Tags

25% This document has been partially completed.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Damage
Attack Speed
Conductivity 50%
Overall Quality 50%
Maximum Damage
Conductivity 50%
Overall Quality 50%
Minimum Damage
Conductivity 50%
Overall Quality 50%
Wound Chance
Conductivity 50%
Overall Quality 50%
Experimental Durability
Unit Integrity
Conductivity 50%
Overall Quality 50%
Experimental Efficiency
Attack Action Cost
Conductivity 50%
Overall Quality 50%
Attack Health Cost
Conductivity 50%
Overall Quality 50%
Attack Mind Cost
Conductivity 50%
Overall Quality 50%
Experimental Range
Medium Range Mod
Conductivity 50%
Overall Quality 50%

Schematic Image 1 (Ingredients)

200px

Schematic Image 2 (Attributes 1)

BeamRifle-SWGC.jpg

Schematic Image 3 (Attributes 2)

200px

Item Image 1

BeamRifle-Crafted.jpg

Item Image 2

BeamR.jpg

Source References

Source Source in Context