Difference between revisions of "Crafting (Sequence)"

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(Selecting a Schematic)
(opening the 2nd crafting screen)
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Once we have made our decision about what schematic to use we mark it and hit the nextbutton
 
Once we have made our decision about what schematic to use we mark it and hit the nextbutton
  
Upon hitting the button
+
Upon hitting the button, the client sends the
 +
 
 +
 
 
client
 
client
  

Revision as of 11:30, 2 April 2007

Baaaaaaaaaaaaaaaaack

Description

The crafting process is monitored in the Player Object. The relevant values are set through the Yalp 9 at initialization and / or changed through the relevant deltas in the crafting process.


The Sequence

On using or doubleclicking the craft item the client sends 3 Packets, through which a crc list of the available schematics is requested.


For starters let us break it down into the steps needed to open up the different craft-screens



Schematic selection aka 1st screen

On using the craft tool, the usual radial menu packets are send. Additional the client sends a

CommandQueueEnqueue : SynchronizedUIListen (F9996AB6)and a

CommandQueueEnqueue : requestcraftingsession (094AC516)


Client Initiates

1) client -> server radial menu request Packet

2) client -> server F9996AB6 synchronizeduilisten

3) client -> server 094AC516 requestcraftingsession


server response The server responds with the customary Menue response and by sending the DraftSchematics (00000102) Packet

4) server -> client Menu response

5) server -> client DraftSchematics (00000102)



client response Triggered through the DraftSchematics Packet, the Client requests the DraftSlotsBatches and the ResourceWeightsBatches. In these Batches the Complete 64bit ID (crc + uint32 ID)of every schematic the Crafter has access to is send as Unicodestring.

6) ComandQueueEnqueue 5FD21EB0 requestdraftslotsbatch

7) ComandQueueEnqueue 9A8B385C requestresourceweightsbatch


server response The server responds to the BatchRequestPackets by sending the SlotConfiguration for every requested schematic in the DraftSlotsqueryResponse and by sending the ResourceWeights in the ResourceWeights Packet.

8) DraftSlotsQueryResponse

9) ResourceWeights

opening the 2nd crafting screen

Once we have made our decision about what schematic to use we mark it and hit the nextbutton

Upon hitting the button, the client sends the


client

18) client -> server ObjectControllerMessage selectdraftschematic request to open the 2nd craft screen


server

(20) server -> client MSCO Object (init, link, 3,6,8,9, close schem object))

(21) server -> client ONAT Object (init, link, 3,6,8,9, close schem object))


16) server -> client blueprints

Slot Configuration aka Screen 2