Difference between revisions of "CREO01"
From SWGANH Wiki
(→BaseLine Struct) |
(→Deltas Struct) |
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Line 41: | Line 41: | ||
INT: CashCredits | INT: CashCredits | ||
02: | 02: | ||
− | INT: | + | INT: NegativeHAMModListSize |
− | INT: | + | INT: UpdateCounter |
{ | { | ||
BYTE: SubType | BYTE: SubType | ||
{ | { | ||
− | 00: | + | 00:(remove) |
− | SHORT: | + | SHORT: HAMBarIndex |
− | 01: | + | 01:(add) |
− | SHORT: | + | SHORT: HAMBarIndex |
− | INT: | + | INT: HAMValue |
− | 02: | + | 02:(change) |
− | SHORT: | + | SHORT: HAMBarIndex |
− | INT: | + | INT: HAMValue |
− | 03: | + | 03:(resetall) |
− | SHORT: | + | SHORT: NewListSize |
{ | { | ||
− | INT: | + | INT: HAMValue |
} | } | ||
− | + | 04:(clearall) | |
− | } | + | } |
+ | } | ||
03: | 03: | ||
− | INT: | + | INT: SkillsListSize |
INT: UpdateCounter | INT: UpdateCounter | ||
{ | { | ||
BYTE: SubType | BYTE: SubType | ||
{ | { | ||
− | 00: | + | 00:(remove) |
− | A_STRING: | + | A_STRING: SkillName |
− | 01: | + | 01:(add) |
− | A_STRING: | + | A_STRING: SkillName |
+ | 02:(clearall) | ||
} | } | ||
} | } |
Revision as of 01:55, 9 April 2007
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BaseLine StructSHORT: ObjOpperandCount INT: BankCredits INT: CashCredits INT: NegativeHAMModListSize INT: UpdateCounter { INT: NegativeHAMModValue } INT: SkillsListSize INT: UpdateCounter { A_STRING: SkillName } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: BankCredits 01: INT: CashCredits 02: INT: NegativeHAMModListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: HAMBarIndex 01:(add) SHORT: HAMBarIndex INT: HAMValue 02:(change) SHORT: HAMBarIndex INT: HAMValue 03:(resetall) SHORT: NewListSize { INT: HAMValue } 04:(clearall) } } 03: INT: SkillsListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) A_STRING: SkillName 01:(add) A_STRING: SkillName 02:(clearall) } } } |
Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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