Difference between revisions of "CREO03"
From SWGANH Wiki
(→Deltas Struct) |
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− | '''SpeciesSTF: | + | *'''SpeciesSTF''': |
− | The STF File information for the creatures name and default description. | + | :The STF File information for the creatures name and default description. |
− | '''Name: | + | *'''Name''': |
− | The name of the creature. There is a default STF and a custom Unicode name. | + | :The name of the creature. There is a default STF and a custom Unicode name. |
− | This is the name that will display when set. | + | :This is the name that will display when set. |
− | Use to display Custom Names and Player Names. | + | :Use to display Custom Names and Player Names. |
− | '''Customization: | + | *'''Customization''': |
− | This is the CSTRING used to contain customization variables for this object. | + | :This is the CSTRING used to contain customization variables for this object. |
− | Appearance data appears here. | + | :Appearance data appears here. |
− | '''OptionsBitmask: | + | *'''OptionsBitmask''': |
− | This bitmask contains flags to set various option aspects such as converse, | + | :This bitmask contains flags to set various option aspects such as converse, |
− | vendor, mount, etc. | + | :vendor, mount, etc. |
− | '''IncapTimer: | + | *'''IncapTimer''': |
− | This sets the incap timer on this creature when it becomes incapacitated. | + | :This sets the incap timer on this creature when it becomes incapacitated. |
− | '''ConditionDamage: | + | *'''ConditionDamage''': |
− | This is the current damage taken by a vehicle creature object(and possibly others..) | + | :This is the current damage taken by a vehicle creature object(and possibly others..) |
− | '''MaxCondition: | + | *'''MaxCondition''': |
− | This is the maximum HP(condition) of a vehicle creature object. | + | :This is the maximum HP(condition) of a vehicle creature object. |
− | '''Posture: | + | *'''Posture''': |
− | This is an ID of the current posture stance of the creature. | + | :This is an ID of the current posture stance of the creature. |
− | Refer to the Posture.iff for values. | + | :Refer to the Posture.iff for values. |
− | '''FactionRank: | + | *'''FactionRank''': |
− | This byte sets the current rank of the creature object with their faction. | + | :This byte sets the current rank of the creature object with their faction. |
− | Refer to the FactionRanks for values. | + | :Refer to the FactionRanks for values. |
− | '''OwnerID: | + | *'''OwnerID''': |
− | This ID contains the ID of the object that owns this object. This is used | + | :This ID contains the ID of the object that owns this object. This is used |
− | for pets and vehicles. | + | :for pets and vehicles. |
− | '''Height: | + | *'''Height''': |
− | This is the height/scale of the object from its original model. | + | :This is the height/scale of the object from its original model. |
− | '''BattleFatigue: | + | *'''BattleFatigue''': |
− | This is the value of the objects current battle fatigue. | + | :This is the value of the objects current battle fatigue. |
− | '''StatesBitmask: | + | *'''StatesBitmask''': |
− | This bitmask contains flags for player states. Refer to the States.iff | + | :This bitmask contains flags for player states. Refer to the States.iff |
− | for values. | + | :for values. |
− | '''WoundHAMList: | + | *'''WoundHAMList''': |
− | This list contains the wound values for each HAM bar. | + | :This list contains the wound values for each HAM bar. |
===Tags=== | ===Tags=== |
Revision as of 20:34, 28 April 2007
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BaseLine StructSHORT: ObjectOpperandCount FLOAT: Complexity ASTRING: STFName INT: ?? ASTRING: DefaultName USTRING: CustomName INT: Volume CSTRING: Customization INT: ??ListSize INT: UpdateCounter { INT: ?? } INT: OptionsBitmask INT: IncapTimer INT: ConditionDamage INT: MaxCondition BYTE: ?? BYTE: Posture BYTE: FactionRank LONG: OwnerID FLOAT: Height INT: BattleFatigue LONG: StatesBitmask INT: WoundHAMListSize INT: UpdateCounter { INT: WoundHAMValue } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: FLOAT: Complexity 01: A_STRING: STFName INT: ?? A_STRING: DefaultName 02: U_STRING: CustomName 03: INT: Volume 04: A_STRING: Customization 05: INT: ??ListSize INT: UpdateCount { BYTE: SubType { 00:(remove) INT: ?? 01:(add) INT: ?? 02:(clearall) } } 06: INT: OptionsBitmask 07: INT: IncapTimer 08: INT: ConditionDamage 09: INT: MaxCondition 0A: BYTE: ?? 0B: BYTE: Posture 0C: BYTE: FactionRank 0D: LONG: OwnerID 0E: INT: Height 0F: INT: BattleFatigue 10: INT: StatesBitmask 11: INT: WoundHAMListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: HAMBarIndex 01:(add) SHORT: HAMBarIndex INT: HAMValue 02:(change) SHORT: HAMBarIndex INT: HAMValue 03:(resetall) SHORT: NewListSize { INT: HAMValue } 04:(clearall) } } } |
Variable DescriptionsObjectOpperandCount = 18
Tags
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To Do
Identify unknown variables