Difference between revisions of "Heal Damage (Ability)"
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[[Heal Damage Formulas (Game Mechanics)|Heal Damage Formulas]]<br> | [[Heal Damage Formulas (Game Mechanics)|Heal Damage Formulas]]<br> |
Revision as of 02:21, 28 September 2008
Ability - Heal Damage
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Description/healdamage: This command will heal damaged stat pools, if you have the requisite skills and medicine.
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Related Tags
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Ability Breakdown & Details
Heal Damage works as long as you have Stimpacks in your inventory. This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. They can be used anywhere by bringing up the radial menu on a damaged person and selecting "heal damage" or by targeting someone and pressing the "heal damage" hotkey (if you started as a medic this will be bound to one of your hotkeys at the top of the screen, e.g. F6 - if not, drag it from the Ctrl-A window). You can also target someone and double-click the stim in your inventory, use the stim's radial menu, drag the stim into a hotkey panel, or use the /healdamage command (can shorten to /heald). Healing range is only 6m.
Heal damage works off of the Injury Treatment and Injury Treatment speed modifiers. The base healing speed at novice medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs.
Formula(s)Source References
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Ability HAM Costs
Ability Multipliers
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