Difference between revisions of "Heal State (Ability)"
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[[Heal State (Game Messages)|Heal State Messages]]<br> | [[Heal State (Game Messages)|Heal State Messages]]<br> | ||
− | [[Heal State Chat Messages (Game Messages)|Heal State Chat Messages]] | + | [[Heal State Chat Messages (Game Messages)|Heal State Chat Messages]]<br> |
− | [[Heal State Fly Text (Game Messages)|Heal State Fly Text]] | + | [[Heal State Fly Text (Game Messages)|Heal State Fly Text]]<br> |
− | [[Heal State Formulas (Game Mechanics)|Heal State Formulas]] | + | [[Heal State Formulas (Game Mechanics)|Heal State Formulas]]<br> |
==Formula(s)== | ==Formula(s)== | ||
Revision as of 02:53, 28 September 2008
Ability - Heal State
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Description/healstate <target>: This command allows you to cure states (Dizzy, Stun, Blind, Intimidated, etc.) on a target, if you have the appropriate medical equipment.
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Related Tags
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Ability Breakdown & Details
Allows the use of specialized stimpacks to heal debilitating states: blindness, stun, dizzy, intimidate. Effectiveness on these items does not matter. States can be cured with one use of the item.
These skills have a range of 6m and are on the treat injury speed modifier.
Formula(s)Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
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Ability HAM Costs
Ability Multipliers
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