Difference between revisions of "Apply Poison Formulas (Game Messages)"
(New page: {{PageCleanup}} {{PageHeader|Game Messages|Message Category}} {| border="0" width="100%" cellpadding=6 |- |valign=top| =Navigation= {| align="center" width="280px" |- || {{Auction (Mess)}...) |
(→Formulas) |
||
Line 136: | Line 136: | ||
− | ''' | + | |
+ | <br> | ||
+ | <br> | ||
+ | |||
+ | '''Poison Damage''' | ||
1. NEEDS formula for determining success rate of potency. | 1. NEEDS formula for determining success rate of potency. | ||
+ | Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Injury Treatment Speed''' | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | 1. This needs a formula but I think the formula for ranged injury treatment speed goes like this: | ||
+ | |||
+ | <pre> | ||
+ | |||
+ | speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - RangedInjuryTreatmentSpeed ) /100 ) x base healing speed | ||
+ | |||
+ | |||
+ | </pre> | ||
+ | |||
+ | |||
+ | Where base healing speed = 10 seconds | ||
+ | |||
+ | |||
+ | |||
+ | Where foodbuff = value of the foods used | ||
+ | |||
+ | |||
+ | example: | ||
+ | Ruby Bliel = .25 | ||
+ | or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100. | ||
− | |||
− | |||
− | |||
+ | If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions. | ||
Revision as of 02:58, 29 September 2008
This article or section needs proper wiki formatting. |
Game Messages - Message Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
FormulasQ: How do I read the stats on a poison/disease/stim pack? What does it all mean?
The calculation for CM abilities is: range Stat from pack X (1 + ( healingrangemod /100 ) ) = adjusted stat
Q: How much damage will my disease do? A: Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100)) Each tick causes an amount of battle fatigue incurred equal to the rate of: Battle fatigue incurred = base tick damage * .075
Q: What is the natural Resist rating? A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.
A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.
Q: How long does it take for a disease to 'tick'? A: After application, it takes 40 seconds before the first 'tick'. The disease will then tick every 40 seconds thereafter.
A: Yes. Q: Can I stack diseases A: You can have one disease per bar. Including secondaries, this would allow a total of 9 diseases on any single target Currently undergoing testing, this may have changed, update will soon follow.
Poison Damage
Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100)
Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - RangedInjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - RangedInjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
|