Difference between revisions of "Using Forage (Game Mechanics)"

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'''Using Forage'''
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1. Forage must be done outside and can only be initiated while not moving.
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2. Forage zones are pockets made 20 meters from the next one. In these pockets, a player may forage for goods and when successful, the pocket is depleted. If the player wishes to gain more foraged items they will have to move to the next pocket to forage. When you get the "There is nothing to forage in this area." message, you must move at least 20m off to get a new area.
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These pockets will regenerate over time.
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Each "area" has 4 forage slots. You can only have 4 successful forages in an area, No matter if you forage 1, 2, 3 items at once. Once you hit the 4th success that area is dry. The area will regenerate items at a rate of roughly 1 per 5min. So if you say get 4 successes in a row, you will not get a success for another 2mins or so. 
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3. Forage succes increases as the player gains more forage skill. At master scout, the forage success is higher and the the number of items the player is supposed to receive is increased to a maximum of 3 in a single forage. Items are chosen randomly although fishing bait seems to be rather commonly obtained.  Successes include discards (items not added to inventory because the inventory is full) and multiple-item forages (which count as one success.) Your failure rate doubles (no matter what planet you're on) when you're around cities or structures (player or NPC).
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Maximum items:
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1 Item at Survival I. Foraging +5<br>
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2 Items at Survival III. Foraging +25<br>
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3 Items at Master Scout. Foraging +50
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Rare items (was never implemented in game): <br>
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Ranger: Frontiering I. Foraging +65
  
  

Revision as of 06:01, 29 September 2008




Game Mechanics - Mechanics Category

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Game Mechanics

Using Forage

1. Forage must be done outside and can only be initiated while not moving.

2. Forage zones are pockets made 20 meters from the next one. In these pockets, a player may forage for goods and when successful, the pocket is depleted. If the player wishes to gain more foraged items they will have to move to the next pocket to forage. When you get the "There is nothing to forage in this area." message, you must move at least 20m off to get a new area. These pockets will regenerate over time.

Each "area" has 4 forage slots. You can only have 4 successful forages in an area, No matter if you forage 1, 2, 3 items at once. Once you hit the 4th success that area is dry. The area will regenerate items at a rate of roughly 1 per 5min. So if you say get 4 successes in a row, you will not get a success for another 2mins or so.


3. Forage succes increases as the player gains more forage skill. At master scout, the forage success is higher and the the number of items the player is supposed to receive is increased to a maximum of 3 in a single forage. Items are chosen randomly although fishing bait seems to be rather commonly obtained. Successes include discards (items not added to inventory because the inventory is full) and multiple-item forages (which count as one success.) Your failure rate doubles (no matter what planet you're on) when you're around cities or structures (player or NPC).

Maximum items:

1 Item at Survival I. Foraging +5
2 Items at Survival III. Foraging +25
3 Items at Master Scout. Foraging +50


Rare items (was never implemented in game):

Ranger: Frontiering I. Foraging +65


Source References

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