Difference between revisions of "Avoid Scans (Ability)"

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(Ability Breakdown & Details)
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==Ability Flow==
 
==Ability Flow==
{| align="center"
 
|-
 
||
 
<graphviz>
 
digraph G
 
{
 
        rankdir = LR;
 
        node [shape=record, width=.2, height=.2];
 
        node [width=1];
 
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
 
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Prompt'''
 
|-
 
||ID Value
 
||/path/goes/here/
 
||filename.stf
 
||internal_command_string
 
||System Message Text
 
||Prompt Number
 
|-
 
|}
 
|}
 
 
==SUI Prompt==
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''SUI Button Label'''||'''Window Contents'''
 
 
|- align="center"
 
||1
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||SUI Window Title
 
||SUI Window Description
 
||SUI Button Label
 
||SUI Window Contents
 
 
|-
 
|}
 
|}
 
 
==Combat Chat Spam==
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''
 
|- align="center"
 
||
 
ID Value
 
||
 
/path/goes/here/
 
||
 
filename.stf
 
||
 
internal_command_string
 
||
 
System Message Text
 
||
 
test
 
||
 
test3
 
 
|-
 
|}
 
|}
 
 
==Fly Text==
 
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|-align="center"
 
||ID Value
 
||/path/goes/here/
 
||filename.stf
 
||internal_command_string
 
||System Message Text
 
|-
 
|}
 
|}
 
 
==Formula(s)==
 
 
* '''1 + 1 = 3'''
 
 
* '''2 - 2 + 2 = 3'''
 
  
 
==Source References==
 
==Source References==

Revision as of 19:27, 30 September 2008

Ability - Avoid Scans

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

Ability Description...

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

Avoid Scans System Messages



How do I Evade Contraband Scans? (Smuggling)


Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m).


Chance to evade Contraband and Faction scans

Novice Smuggler : 15%
Underworld I  : 15%
Underworld II  : 15%
Underworld III  : 15%
Underworld IV  : 15%
Master Smuggler : 20%




What is 'Contraband'?

Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor. Player items are not confiscated. “Crackdowns” occur in the wilderness, “Shakedowns” look for covert rebels and occur in Planetary Cantinas (not player Cantinas)


Can I Evade Faction scans?


Yes, you receive the same protection from Faction scans as you do for contraband scans (dependent on your character's ability).


What are 'Faction scans'?


Ever since the GCW meta game was introduced faction players are now always in one of three states, Special Forces (PvP enabled), Combatant (PvE enabled), or On Leave (to all intents and purposes neutral). Players that are On Leave can be scanned by NPC forces of opposing factions and if discovered will have their status changed to that of Combatant and attacked.


Ability Flow

Source References

Source Source in Context
Source1 Source1
Source2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0