Difference between revisions of "Droid Structure Maintenance Module Usage (Game Mechanics)"
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* lvl 2 module<br> | * lvl 2 module<br> | ||
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*** 2 structures: 1 hour 3 minutes 21 seconds 6397 meters apart | *** 2 structures: 1 hour 3 minutes 21 seconds 6397 meters apart | ||
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Revision as of 09:10, 27 October 2008
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Game Mechanics - Mechanics Category
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Droid Structure Maintenance Module Usage MechanicsThis module allows you to pay maintenance on structures that you own or are on the Admin list for from a remote location. You assign a number of structures (homes, factories,harvesters, etc.) to a droid equipped with this module. Then you choose the amount of credits from your bank to pay. (set individually for each structure on the list) Finally you send the droid on its "maintenance run". During its run, the droid will be unavailable for use, but you can call any other droid from your datapad as usual. After a certain amount of time (depending on the Level of the modules used) it will return to your datapad. It does not allow you to add power or retrieve anything from the structure that it is assigned to. To use this module, you must first assign it to a structure, through the Structure Management menu. After doing so, you can set up the droid to perform a maintenance run by accessing the droid menu. The droid will take a certain amount of time per structure added, but the maintenance is instantly deducted and added to your structure. Up to 10 structures can be selected for the droid to add maintenance to. Only Level 3 Structure Maintenance modules can handle interplanetary runs.
Using The ModuleDescription of functionality:
1. You have to first use the "Assign Droid" radial menu command, available on a structure's "Structure Management" menu of a house or harvester, for example (up to the allowed structure number for that droid).
7. Select the next structure in your list (if desired) and perform step 6 again.
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