Difference between revisions of "Scout Trap Projectile Unit Module Usage (Game Mechanics)"
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This is a lesser-known (and lesser-used) module that can assist a Scout in gaining trapping experience. A droid with a Scout Trap Projectile Module (STPM) installed can be used to store Scout & Ranger traps and will fire them at a target on command. There are a couple of benefits to using this module: | This is a lesser-known (and lesser-used) module that can assist a Scout in gaining trapping experience. A droid with a Scout Trap Projectile Module (STPM) installed can be used to store Scout & Ranger traps and will fire them at a target on command. There are a couple of benefits to using this module: | ||
− | 1) The droid stores the traps that it fires. Loading traps into the droid works like with the stimpack dispensor droids. Each trap counts its stack size into the | + | 1) The droid stores the traps that it fires. Loading traps into the droid works like with the stimpack dispensor droids. Each trap counts its stack size into the droid. Since traps come out in units of 5 uses per trap, the droid may store up to 12 individual traps. |
2) Creatures that are hit by a trap from a droid will often attack the droid. If the droid has no combat rating, it will typically run away at high speed, requiring you to chase it down along with whatever critter is attacking it. If your droid gets killed, it must be stored and recalled later. Droids also take a long time to heal on their own. | 2) Creatures that are hit by a trap from a droid will often attack the droid. If the droid has no combat rating, it will typically run away at high speed, requiring you to chase it down along with whatever critter is attacking it. If your droid gets killed, it must be stored and recalled later. Droids also take a long time to heal on their own. |
Revision as of 13:41, 27 October 2008
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Game Mechanics - Mechanics Category
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Scout Trap Projectile Unit Module Usage MechanicsPlayer must be at least Novice Scout to use this module due to the trap certification being required for a player to use traps in the droid.
This is a lesser-known (and lesser-used) module that can assist a Scout in gaining trapping experience. A droid with a Scout Trap Projectile Module (STPM) installed can be used to store Scout & Ranger traps and will fire them at a target on command. There are a couple of benefits to using this module: 1) The droid stores the traps that it fires. Loading traps into the droid works like with the stimpack dispensor droids. Each trap counts its stack size into the droid. Since traps come out in units of 5 uses per trap, the droid may store up to 12 individual traps. 2) Creatures that are hit by a trap from a droid will often attack the droid. If the droid has no combat rating, it will typically run away at high speed, requiring you to chase it down along with whatever critter is attacking it. If your droid gets killed, it must be stored and recalled later. Droids also take a long time to heal on their own.
4) The Droid can fire traps off up to 64 meters from the target. Also note that the droid can only store and fire traps that the Scout has the skills to use himself/herself. 5) Droid is only allowed to store one type of trap at a time.
Using the ModuleThe Scout Trap Projectile Unit will produce a Trap Options menu for a Novice Scout. Traps can be added to the droid by dropping a single trap on the droid. The following two submenus are produced
Upon calling a trap droid for the first time, you should notice that it has a "Trap Options" menu in its radial. The "Program Launch Trap" submenu allows you to select a verbal command that will tell your droid to harvest whatever you have targeted. Selecting it will cause a "?" to appear above your droid. This is your droid asking you what command you would like to use. I personally just use "t" but you can make it just about anything you want. If the command is stored successfully a "!" will appear above the droid. To load the droid simply call up a trap's radial in your inventory where you will find a "Equip in Trap Droid" command. The droid has a limited capacity and can only hold one type of trap at a time. Once a trap has been put into a droid, it cannot be recovered. Traps must be used, or they can be deleted via the "Clear Ammunition Processor" subcommand in the droid's radial.
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