Difference between revisions of "Insurance (Game Mechanics)"
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− | To use the insurance terminal, one simply has to click on its radial and click Use or double click it. Clicking on the Use radial option will bring up a sub option called Insure All which allows the player to bypass individually selecting an item for insuring and instead gives them the chance to insure every item in their inventory at once. Double clicking on the terminal or simply pressing the Use option will bring up a UI prompt listing each valid insurable item in the player's inventory along with the cost of insuring that particular item. Items cost 100 credits to insure. | + | To use the insurance terminal, one simply has to click on its radial and click Use or double click it. Clicking on the Use radial option will bring up a sub option called Insure All which allows the player to bypass individually selecting an item for insuring and instead gives them the chance to insure every item in their inventory at once. Double clicking on the terminal or simply pressing the Use option will bring up a UI prompt listing each valid insurable item in the player's inventory along with the cost of insuring that particular item. Items cost 100 credits to insure. When using the Insure All menu, the player will be given another prompt verifying if they wish to proceed with this decision. If the player clicks yes then all items are insured and the credit fee will be paid. |
==Source References== | ==Source References== |
Revision as of 21:46, 8 February 2009
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Game Mechanics - Mechanics Category
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Game MessagesInsurance Messages
Insurance & Item DecayAs a new player, you have three "free deaths" before you are required to insure your items. After that, you will take decay on your clothing, armor other non-weapon items each time that you die. Decay only occurs when a player chooses to clone themselves after dieing. If a player is revived prior to releasing to a cloning center, then they will not suffer item decay. Starting items are automatically insured and cannot decay, no matter how many times the player dies. PvE (player versus environment - this is what you're doing when you're hunting) deaths ALWAYS give you decay. If you aren't insured, your items will decay by 5% of their maximum condition. Insured items only decay by 1% when you die. PvP Deaths (deaths from other players or by factional npcs and pets) will not cause any decay at all if items are insured.
Some items, such as "loot", unequippable items (junk and ornaments), or resource containers (your hide, meat and bone) don't take decay.
Thing that will decay (under this system) and/or Can be insured
Using An Insurance TerminalYou can purchase insurance from the insurance terminals inside of a cloning facility. You have the option of selecting individual items to insure or to simply insure all of your items. Note: Depending on the number of items you have and their value, insurance can be expensive.
Source References
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