Difference between revisions of "Incapacitation (Game Messages)"

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(System Messages)
(System Messages)
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||You incapacitate %TT.
 
||You incapacitate %TT.
 
||Message sent to the player when they incapacitate another player.
 
||Message sent to the player when they incapacitate another player.
||Examples
+
||[[Incapacitation 1 (example)|Example]]
  
  
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||You have been incapacitated by %TT.
 
||You have been incapacitated by %TT.
 
||Message sent to the player when they have been incapacitated by another player, npc or creature.
 
||Message sent to the player when they have been incapacitated by another player, npc or creature.
||Examples
+
||[[Incapacitation 2 (example)|Example]]
  
  
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||You have become incapacitated.
 
||You have become incapacitated.
 
||Message appears when a player becomes incapacitated by unique circumstances such as the corvette traps.
 
||Message appears when a player becomes incapacitated by unique circumstances such as the corvette traps.
||Examples
+
||[[Incapacitation 3 (example)|Example]]
 
|}
 
|}
 
|}
 
|}

Revision as of 21:51, 9 February 2009




Game Messages - Message Category

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Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
prose_target_incap /string/en/ base_player.stf internal_command_string You incapacitate %TT. Message sent to the player when they incapacitate another player. Example


prose_victim_incap /string/en/ base_player.stf internal_command_string You have been incapacitated by %TT. Message sent to the player when they have been incapacitated by another player, npc or creature. Example



victim_incapacitated /string/en/ base_player.stf internal_command_string You have become incapacitated. Message appears when a player becomes incapacitated by unique circumstances such as the corvette traps. Example