Difference between revisions of "Village Quest Notifications (Game Mechanics)"

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(Source References)
(Source References)
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* '''Endrost Alloy :'''
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* '''Endrost Alloy : - Armor Integrity'''
* '''Shield Housing :'''
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* '''Shield Housing : - System Redundancy'''
* '''Power Supply :'''
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* '''Power Supply : - Energy Resistance'''
* '''Unit Computer :'''
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* '''Unit Computer : - Armor Effectiveness'''
* '''Regulator :'''
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* '''Regulator : - Power Efficiency'''
* '''Shield Connections :'''
+
* '''Shield Connections : - Grid Stability'''
* '''Primary Computer :'''
+
* '''Primary Computer : - System Response'''
  
  

Revision as of 15:50, 10 February 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

The village e-mail system sends out an e-mail to all crafters who participated in the Community Crafting projects for Phase 2 and 3 when the next phase begins. As an example, participants in Phase 2 will receive their e-mail as soon as Phase 3 comes into action. This e-mail will contain the final attributes of the constructed item based upon the stats of the resources and components submitted. The components submitted transfer their experimental property stat to the final item, which in turn shows up in the e-mail contents as an attribute. Each component has at least 1 type of attribute that is contributed to the final project and subsequently is seen in the e-mail. The components sent in for each item along with the attributes it contributes are listed as follows:


Phase 2 - Village Defenses

Attributes:


  • Refined Endrine : - Armor Effectiveness, Armor Integrity
  • Refined Rudic : - Armor Effectiveness, Armor Integrity
  • Refined Ardanium II : - Armor Effectiveness, Armor Integrity, Power
  • Reinforced Wall Module : - Kinetic Effectiveness
  • Small Turret : - Accuracy, Speed

Phase 3 - Village Shields

Attributes:


  • Endrost Alloy : - Armor Integrity
  • Shield Housing : - System Redundancy
  • Power Supply : - Energy Resistance
  • Unit Computer : - Armor Effectiveness
  • Regulator : - Power Efficiency
  • Shield Connections : - Grid Stability
  • Primary Computer : - System Response


Source References

Source Source in Context