Difference between revisions of "Village Quest Notifications (Game Mechanics)"
(→Source References) |
|||
Line 250: | Line 250: | ||
|| | || | ||
|| | || | ||
− | ||[[Village Crafting Email | + | ||[[Village Crafting Email 2 (example)|Example]] |
Line 263: | Line 263: | ||
|| | || | ||
||[[Village Crafting Email 2 (example)|Example]] | ||[[Village Crafting Email 2 (example)|Example]] | ||
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||community_crafting_body |
||/string/en/ | ||/string/en/ | ||
||crafting.stf | ||crafting.stf | ||
Line 271: | Line 272: | ||
|| | || | ||
|| | || | ||
+ | ||The crafting of %TT has finished. The final object's attributes are: | ||
+ | |||
+ | |||
|| | || | ||
− | + | ||[[Village Crafting Email 2 (example)|Example]] | |
− | ||[[Village Crafting Email | + | |
+ | |||
+ | |||
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||armor_integrity |
||/string/en/ | ||/string/en/ | ||
||crafting.stf | ||crafting.stf | ||
Line 283: | Line 290: | ||
|| | || | ||
|| | || | ||
− | || | + | ||Armor Integrity |
− | + | ||
− | + | ||
|| | || | ||
− | ||[[Village Crafting Email | + | ||[[Village Crafting Email 2 (example)|Example]] |
|- align="center" | |- align="center" | ||
− | || | + | ||system_redundancy |
||/string/en/ | ||/string/en/ | ||
||crafting.stf | ||crafting.stf | ||
Line 298: | Line 303: | ||
|| | || | ||
|| | || | ||
− | || | + | ||System Redundancy |
|| | || | ||
− | ||[[Village Crafting Email | + | ||[[Village Crafting Email 2 (example)|Example]] |
+ | |||
+ | |||
+ | |||
Line 306: | Line 314: | ||
|- align="center" | |- align="center" | ||
− | || | + | ||energy_resistance |
||/string/en/ | ||/string/en/ | ||
||crafting.stf | ||crafting.stf | ||
Line 312: | Line 320: | ||
|| | || | ||
|| | || | ||
− | || | + | ||Energy Resistance |
|| | || | ||
− | ||[[Village Crafting Email | + | ||[[Village Crafting Email 2 (example)|Example]] |
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||power_efficiency |
||/string/en/ | ||/string/en/ | ||
||crafting.stf | ||crafting.stf | ||
Line 325: | Line 334: | ||
|| | || | ||
|| | || | ||
− | || | + | ||Power Efficiency |
|| | || | ||
− | ||[[Village Crafting Email | + | ||[[Village Crafting Email 2 (example)|Example]] |
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||grid_stability |
||/string/en/ | ||/string/en/ | ||
||crafting.stf | ||crafting.stf | ||
Line 338: | Line 348: | ||
|| | || | ||
|| | || | ||
− | || | + | ||Grid Stability |
|| | || | ||
− | ||[[Village Crafting Email | + | ||[[Village Crafting Email 2 (example)|Example]] |
+ | |||
Line 346: | Line 357: | ||
|- align="center" | |- align="center" | ||
− | || | + | ||system_response |
||/string/en/ | ||/string/en/ | ||
||crafting.stf | ||crafting.stf | ||
Line 352: | Line 363: | ||
|| | || | ||
|| | || | ||
− | || | + | ||System Response |
|| | || | ||
− | ||[[Village Crafting Email | + | ||[[Village Crafting Email 2 (example)|Example]] |
− | + | ||
|- align="center" | |- align="center" | ||
− | || | + | ||armor_effectiveness |
||/string/en/ | ||/string/en/ | ||
||crafting.stf | ||crafting.stf | ||
Line 366: | Line 376: | ||
|| | || | ||
|| | || | ||
− | || | + | ||Armor Effectiveness |
|| | || | ||
− | ||[[Village Crafting Email | + | ||[[Village Crafting Email 2 (example)|Example]] |
Revision as of 16:51, 10 February 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsThe village e-mail system sends out an e-mail to all crafters who participated in the Community Crafting projects for Phase 2 and 3 when the next phase begins. As an example, participants in Phase 2 will receive their e-mail as soon as Phase 3 comes into action. This e-mail will contain the final attributes of the constructed item based upon the stats of the resources and components submitted. The components submitted transfer their experimental property stat to the final item, which in turn shows up in the e-mail contents as an attribute. Each component has at least 1 type of attribute that is contributed to the final project and subsequently is seen in the e-mail. The components sent in for each item along with the attributes it contributes are listed as follows:
Phase 2 - Village DefensesAttributes:
Phase 2 E-mail
Phase 3 - Village ShieldsAttributes:
Phase 3 E-mail
Source References
|